The Yuggoth Map {CW-M3} is a map released with Onslaught One. Its main mechanics are the recruitable Brain Cylinders and Slime Molds, as well as the Watcher, which is a threat to all factions but whose lair provides additional Power to players willing to risk Awakening it. A version for 6-8 players {CW-M8} was released with Onslaught Two, and also included as part of the 6-8 Player Map Packs {CW-M10, CW-M14}.
Components[]
Maps[]
Maps | |||
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Map | Component | Notes
| |
Yuggoth Map | Availability: Yuggoth Map {CW-M3} (x1) | ||
Yuggoth Map (6–8 Players) |
Availability: 6-8 Player Yuggoth Map {CW-M8} (x1), 6-8 Player Map Pack {CW-M10} (x1), 6-8 Player Map Pack {CW-M14} (x1) |
Units[]
Cultists | |||||||||
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Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
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Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
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Brain Cylinder | 4 | 0 | 0 | |||||
Notes: See Brain Cylinders. | |||||||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Yuggoth Map {CW-M3} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
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Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Tcho-Tcho {CW-F5} (x4) [Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] CW Onslaught 3 Stretch Goal Box {CW-E20} (x4) [Figure] CW Onslaught 3 Stretch Goal Box {CW-E20} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Bubastis (x4) [Figure] Bubastis (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
|
Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] Daemon Sultan {CW-F7} (x4) [Figure] Daemon Sultan {CW-F7} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
Monsters | |||||||||
Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Slime Mold | 6 | 1 | 2 |
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How to Obtain the Slime Mold Loyalty Card: The Faction that Controls the Gate on the Slime Sea Overlook takes this Loyalty Card and is allowed to perform the new Call Slime Mold Action. | ||||||||
Call Slime Mold (Action: Cost 0 or 1): If you Control the Gate on the Slime Sea Overlook, place a Slime Mold in any Slime Sea Area. If no Slimes are in play, this costs 0. If at least one Slime is in play, pay 1. | |||||||||
Availability: Yuggoth Map {CW-M3} (x6), Slime Mold Blister Pack {RPG-M3-N8} (x2) | |||||||||
From an alien world, this being – not animal, not plant, but Other – arrives to spread its filaments and spores abroad. | |||||||||
Great Old Ones | |||||||||
Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Watcher | 1 | 0 | * | |||||
Combat: Equals the position of the Watcher Token on the Doom track. | |||||||||
Availability: Yuggoth Map {CW-M3} (x1), Watcher of the Green Pyramid Blister Pack {RPG-M3-N9} (x1) | |||||||||
It lurks hidden on Pluto, and only emerges at certain times. Even the dread fungi monsters that inhabit that cold world are terrified of the Watcher's rising. |
Other components[]
Other components | ||||
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Image | Component | Quantity | Notes | |
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Watcher Token | 1 | Used for the Watcher. | |
Availability: Yuggoth Map {CW-M3} (x1) | ||||
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Laboratory Token | 1 | Used for playing with Brain Cylinders on other Maps. | |
Availability: Yuggoth Map {CW-M3} (x1) | ||||
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No Slime Token | 1 | Used for playing with Slime Molds on other Maps. | |
Availability: Yuggoth Map {CW-M3} (x1) | ||||
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Slime Token | 1 | Used for playing with Slime Molds on other Maps. | |
Availability: Yuggoth Map {CW-M3} (x1) |
Strategy[]
Set Up[]
The Map is set up in the same way as the Earth Map. Place the Watcher Token at 12 on the Doom Track, with the dark (asleep) side up.
- If the Opener of the Way faction is in play, they may not set up on any Area marked with the Chevron Glyph.
- If the Ancients faction is in play, they may not set up in the Slime Sea, the Slime Sea Overlook, or anywhere on the Green Pyramid or the Laboratory.
The Laboratory[]
A player that Controls a Gate in the Laboratory Area may perform the Surgery Action.
- If the Opener of the Way faction is in play, and Yog-Sothoth is in the Laboratory Area while another Faction Controls a normal Gate there, both Factions may perform Surgery.
Surgery (Action: Cost 1): If you Control the Laboratory Gate, Eliminate up to 4 of your Cultists in play and replace them with an equal number of Brain Cylinder tokens in your Faction's Color.
You must place these Brain Cylinders in the same Area(s) as the Cultists they replace—they can replace your Cultists on Gates, immediately retaking Control of those Gates.
You can also swap out Cultists that are not on the Map, but still in play (such as some of Cthulhu's Cultists which are Submerged, or Sleeper's Acolyte that is on a Cursed Slumbering Gate. (Those guys are just having really bad dreams).
- If the Yellow Sign faction is in play, Eliminating a Cultist in this way does not trigger their Passion Spellbook.
- If the Bubastis faction is in play, their Earth Cats may be turned into Brain Cylinders.
Brain Cylinders[]
Brain Cylinders are Cultist Units that are treated as Cultists in every way but three. They may be targeted by any Spellbooks or Abilities that target or reference Cultists without specifying Acolytes.
Brain Cylinders cannot be Recruited normally or placed on the Map due to any ability other than Surgery.
Brain Cylinders cannot use the Move action on their own. To Move a Brain Cylinder, one of your other Units in the Area must Move or use a movement-like ability that allows movement of unspecified Units, and then they may bring any number of Brain Cylinders present along with them for no additional Cost. In addition, Brain Cylinders cannot be assigned Pain results or be affected by Pain-like retreats, but they also do not prevent Units which battled their Faction from being Pained into their Area.
When a Brain Cylinder is Captured, the capturing Faction may optionally choose to Convert the captured Cylinder by replacing it with one of their own available Cylinders, instead of taking possession of the Unit for sacrifice. This still counts as a Capture for purposes of Spellbooks and Abilities.
Slime Molds[]
A player that Controls a Gate in a No Slime Mold Area may take the Slime Mold Loyalty Card. They control all Slime Molds on the map. If another Faction takes Control of this Gate, all Slime Molds in play change allegiance to the new Faction. If the Gate is Abandoned, all Slime Molds become uncontrolled. This also means that they would no longer count as part of any Faction for purposes of being Pained.
- If the Opener of the Way faction is in play, and Yog-Sothoth is in the Slime Sea Overlook while another Faction Controls a normal Gate there, only the other Faction may take the Loyalty Card.
The Slime Molds are Neutral Monster Units which are considered to have 1 Cost. When uncontrolled, they are also considered to have no Spellbooks, Doom, Power, or any other normal features of a Faction for any purposes. They may be targeted by any Spellbooks or Abilities that target or reference Monsters without requiring a faction be named.[citation needed]
- If the Black Goat faction is in play, Avatar may be used on Slime Molds despite the Spellbook requiring an enemy faction be named.
Slime Molds cannot be Summoned normally or placed on the Map due to any ability other than Call Slime Mold. When Called, Slime Molds are placed into a Slime Mold Area.
- If the Black Goat faction is in play, Fertility Cult may be used to Call Slime Molds alongside Summoning other Monsters, but these Slime Molds must still appear in a Slime Mold Area.
Slime Molds cannot use a Move Action to go to the No Slime Mold Area, but may be Pained there or transferred there by a movement-like ability.
- If the Windwalker faction is in play, Windwalker chooses where the Slimes retreat when using Howl against them.
The Green Pyramid[]
The Green Pyramid consists of 2–4 Areas marked with Gate Glyphs. If a faction controls a Gate on an Area with the Gate Glyph, that Gate earns 3 Power instead of 2 during the Gather Power Phase.
The Watcher[]
The Watcher is a non-player Great Old One Unit which is considered to have 0 Cost, no Special Abilities, and no Spellbooks, Doom, Power, or any other normal features of a Faction for any purposes. It may not be targeted by any Spellbooks or Abilities. It is only considered an enemy Great Old One while Awake.
At the beginning of each Doom Phase, if the Watcher is already Awake, it Decays. Roll a die and lower the Watcher Token's position on the Doom Track by that many spaces. If it Decays to 0, it is Killed and removed from the Map. Flip the Watcher token to its dark side. Do not Decay the Watcher if it Awakened in this Doom Phase.
The Green Pyramid Areas are marked with a Dice Glyph labeled "1", "2", "3", and "4". At the end of each Doom Phase (after everyone has had a chance to perform a Ritual of Annihilation), roll a six-sided die if there is a Controlled Gate in an Area with a Dice Glyph. If the die result matches the label of a Green Pyramid Area with a Controlled Gate, the Watcher Awakens. Flip the Watcher Token to its light (Awakened) side. Alternatively, should any player's Doom Marker pass over the Watcher Token while it is set to its dark side, flip it to its light side. Either way, if the Watcher Token is set to its light side in the Doom Phase, the Watcher Awakens. Place the Watcher on the Watcher Postern. Do not Awaken the Watcher if it Decayed to 0 in this Doom Phase.
- If the Opener of the Way faction is in play, Yog-Sothoth counts as a Controlled Gate for the purpose of Awakening the Watcher.
At the start of each Action Phase, if the Watcher is Awake then it will Attack before the First Player's turn.
Once per player, in player order and starting with the First Player, the controlling player must Move the Watcher into an adjacent Area of his choice containing Faction Units. If no Faction Units are in an adjacent Area, the Watcher must be moved to an Area containing Faction Units. Immediately after moving, the Watcher initiates a Battle against each Faction in that Area, attacking them separately and independently, in the order chosen by the current controller. If the Slime Molds are currently uncontrolled, the Watcher does not attack them. Each of these Battles in a single Area count as a single Watcher Attack. Afterward, control moves onto the next player, until all players have gotten a turn controlling the Watcher or the Watcher has been Killed. After this, the Action Phase proceeds as normal starting with the First Player's turn.
Any player may initiate or participate in a Battle against the Watcher. For each Kill result, reduce the position of the Watcher Token by 1 on the Doom Track. The Watcher is immune to Pain results.
- If the Great Cthulhu faction is in play, it may satisfy its spellbook requirement by scoring a Kill against the Watcher.
- If the Crawling Chaos faction is in play, Nyarlathotep may gain 2 Elder Signs for scoring a Kill against the Watcher, but may not gain additional Elder Signs for additional Kills scored in the same Battle.
- If the Ancients faction is in play, Unholy Ground may be used to reduce the position of the Watcher Token by 1 on the Doom Track.
Other notes[]
- All areas with "Sea" at the end of their names are considered ocean Areas, and no others. Slime Sea Overlook is considered a land Area.
- The Laboratory and Brain Cylinders may be used on other Maps if desired. It is recommended that no player have a Start Area in the Laboratory Area.
- The Laboratory Token may be added to the Yuggoth Map as a second Laboratory. It is recommended that it is not placed on the Slime Sea Overlook nor on the Green Pyramid.
Story[]
Half-memories that had always filled my eyes—
Vast towers and gardens; curious seas and skies
Of some dim life—I never could tell where.
But now I knew that through the cosmic dome
Those rays were calling from my far, lost home."
—H. P. Lovecraft, Fungi from Yuggoth