- The Monsters: Chaos Monsters
- CW
The Monsters: Chaos Monsters {TGW-3B} is an expansion released with The Gods War.
Components[]
Units[]
Chaos Monsters | |||||||||||
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Image | Unit | Quantity | Cost | Combat | Gifts | ||||||
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Cwim | 1 | N/A | 0 |
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Placement: Do not place Cwim at the game's start. When the Chaos Rift opens, place Cwim in Genert's Garden. Any buildings in that area are destroyed. The owner of a building destroyed in this way can replace it with a building of the next-lower level. (For example, if a Temple is destroyed by Cwim, the owner can replace it with a Shrine). No buildings may be built or upgraded in Cwim's area. | ||||||||||
Amok (Action: Cost 1): All players may use this action. Move Cwim to an adjacent area. All buildings in that area are destroyed. If a building's owner has a building of the next-lower level in his pool, he can replace it (as when Cwim first appears). Mind-Soul-Body Destruction (Pre-Battle): Before combat dice are rolled against Cwim, it affects three of the attacker's units as follows: the attacker chooses one of his own units to be routed, then chooses another to be killed. Finally, the attacker removes one of his units from the game permanently (put it back in the box). (The third one still counts as a kill or elimination for the Mad God marker, if Chaos is in play.). Perform these effects in order, such that if there are fewer than three units fighting Cwim, none are removed from the game. All remaining units then battle Cwim. | |||||||||||
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Killing Cwim: The only way to kill or eliminate Cwim is to Declare Battle against him and inflict 3 total results of routs and/or kills (including those caused by gifts, abilities, etc.). Cwim is not affected by routs, except inasmuch as they are part of the 3 total results needed to eliminate him. Reward: If you kill Cwim, immediately choose and destroy any 1 building from each enemy empire. | ||||||||||
Notes: We recommend no more than 1 Chaos Monster be used in a given game. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Mother of Monsters | 1 | N/A | 6 |
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Placement: Do not place the Mother of Monsters at the start of the game. When the Chaos Rift opens, place the Mother of Monsters in the Artmali Empire. No buildings may be built or upgraded in the area occupied by the Mother of Monsters. | ||||||||||
Titanic (Post-Battle): The Mother of Monsters is only affected by routs. She may not be routed to an area containing Spawn. Birth (Action: Cost 0 or 1): All players can use this action. Move the Mother of Monsters to an adjacent area which does not contain any Spawn. (She can use movement arrows and freely exit Hell). If all adjacent areas contain Spawn, this ability may not be used. Then, place a new Spawn in the area the Mother just vacated. If 0, 1, or 2 Spawn are in play, this action costs 0 Power. If 3+ Spawn are in play, this action costs 1 Power. | |||||||||||
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Killing Mother of Monsters: The only way to kill the Mother of Monsters is to inflict a rout and find her unable to retreat due to the presence of Spawn. Reward: If you kill the Mother of Monsters, immediately earn 3 VP. | ||||||||||
Notes: We recommend no more than 1 Chaos Monster be used in a given game. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Sky Terror | 1 | N/A | * |
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Placement: Do not place the Sky Terror at the start of the game. When the Chaos Rift opens, place the Sky Terror in the Sea of Fog. Set 2 dice on this card, each set to 6 (to show a total of 12). No buildings may be built or upgraded in the Sky Terror's area. | ||||||||||
Combat: Equals the two dice on this card; initially 12. | |||||||||||
Swoop (Action: Cost 1): All players may use this action. Relocate the Sky Terror to any area containing at least one unit. (It cannot remain in the same area when Swooping). The player who activated the Sky Terror chooses an empire with units in the new area, and the Terror then immediately eats (eliminates) 1 unit from that empire (chosen by the victim). Sky Terror Breakdown (Post-Battle): The Sky Terror is not directly affected by battle results. Instead, reduce its combat total by 1 for each unit that fought against it in the battle (whether they survived or not), plus the result of a die roll. For example, if 3 units battled the Sky Terror, its combat score would be reduced by 3, plus the result of a die roll. Adjust the dice on this card accordingly. | |||||||||||
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Killing Sky Terror: The only way to kill the Sky Terror is to reduce its combat to 0 after a battle. Reward: If you kill the Sky Terror, immediately select any enemy units with a total cost of 4 or less and eliminate them. | ||||||||||
Notes: We recommend no more than 1 Chaos Monster be used in a given game. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Mother of Monsters Spawn | 6 | N/A | * | |||||||
Combat: Equals the total Spawn in play (i.e., if 2 Spawn are in play, each has combat 2). | |||||||||||
Titanic (Post-Battle): Spawn are affected by battle results as normal, except that they may not be routed to the Mother of Monsters' area (they may rout to another Spawn's area). Spawnrise (Action: Cost 1): All players can use this Action. Select a Spawn to battle a chosen empire in its area. Spawn can destroy buildings. | |||||||||||
Availability: [Classic Token] The Monsters: Chaos Monsters {TGW-3B} (x6) [Deluxe Token] The Monsters: Chaos Monsters {TGW-3B-O2} (x6), Errata Pack {TGW-?} (x6) [Figure] The Monsters: Chaos Monsters {TGW-3B} (x6), The Monsters: Chaos Monsters {TGW-3B-O2} (x6) |