Buildings
|
Image
|
Unit
|
Quantity
|
Cost
|
Combat
|
Gifts
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine |
+1 Rout |
|
Fly (Ongoing): Your units starting on a Storm Temple may skip over one area when moving. In doing so, they may not use sea-crossing arrows.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple |
+1 Kill |
|
Fly (Ongoing): Your units starting on a Storm Ziggurat may skip over one area when moving. In doing so, they may not use sea-crossing arrows.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine |
+1 Rout |
|
Dark Walk (Ongoing): Your units may enter Hell from any area in which you have a Temple.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple |
+1 Kill |
|
Dark Walk (Ongoing): Your units may enter Hell from the area in which your Ziggurat is located.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Castle of Lead |
1 |
3+any building (requires Ancestor Worship gift) |
+1 Kill |
|
Darksee (Power Phase & Ongoing): Gain 1 rune during the Power Phase. Your units may enter Hell from the area in which the Castle of Lead is located.
|
Availability: The Buildings {TGW-4} (x1)
|
The Castle of Lead figure replaces the Castle of Lead token.
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine |
+2 Routs |
|
Firelance (Battle): Your Temples are twice as effective in combat as those of other empires.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple |
+2 Kills |
|
Firelance (Battle): Your Temples are twice as effective in combat as those of other empires.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Chaos Nest |
6 |
|
|
|
Corruption (Ongoing): A Chaos Nest may share an area with one other player's building.
|
Availability: The Buildings {TGW-4} (x6)
|
The Chaos Nest figure replaces the Chaos Nest token.
|
|
Imbedded Chaos Nest |
6 |
2; Flip the Nest over (requires the Imbed Gift) |
+1 killl 0 in battle against a Ziggurat or greater god. |
|
Chaos Feature (Ongoing and Power Phase): An imbedded Chaos Nest may share an area with one other player's building. IT produces +1 Power in the Power Phase (in addition to the Festering ability). When destroyed, flip it over to become a normal Chaos Nest. These do NOT count as a second building type during the Power Phase.
|
Availability: The Buildings {TGW-4} (x6)
|
The Imbedded Chaos Nest token and figure are the opposite side of the basic Chaos Nest units.
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine |
+1 Rout |
|
Earthtouch (Ongoing): When you place a temple, you must also summon (for free) an earth queen from your pool OR the pool of an earth queen's spouse into any land area (i.e., not sea, Skydome, nor Hell). This is not optional.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple |
+1 Kill |
|
Earthtouch (Ongoing): When you place the ziggurat, you must also summon (for free) an earth queen from your pool OR the pool of an earth queen's spouse into any land area (i.e., not sea, Skydome, nor Hell). This is not optional.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine |
+1 Rout |
|
Reaching Moon (Ongoing): When a Moon temple is placed on the map, advance the Lunar Cycle one step. This is not optional.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple |
+1 Kill |
|
Reaching Moon (Ongoing): When a Moon ziggurat is placed on the map, advance the Lunar Cycle one step. This is not optional.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Shrine |
6 |
1 |
0 |
|
Availability: The Buildings {TGW-4} (x6)
|
The Shrine figure replaces the Shrine token.
|
|
Temple |
3 |
2+Shrine (or 1+Shrine after Magasta's Pool is in play) |
+1 Rout |
|
Valor (Council Phase & Ongoing): Each temple adds 1 to the total commitment during the Chaos Rift Struggle. Also, the cost drops once Magasta's Pool is in play.
|
Availability: The Buildings {TGW-4} (x3)
|
The Temple figure replaces the Temple token.
|
|
Ziggurat |
1 |
3+Temple (or 1+Temple after Magasta's Pool is in play) |
+1 Kill |
|
Valor (Council Phase & Ongoing): Adds 2 to the total commitment during the Chaos Rift Struggle. Also, the cost drops once Magasta's Pool is in play.
|
Availability: The Buildings {TGW-4} (x1)
|
The Ziggurat figure replaces the Ziggurat token.
|
|
Castle |
3 |
2 |
0, +1 Rout in battle vs any minions |
|
Availability: The Buildings {TGW-4} (x3)
|
The Castle figure replaces the Castle token.
|
|
Tower |
3 |
2 |
0, +1 Rout in battle vs any minions |
|
Availability: The Buildings {TGW-4} (x3)
|
The Tower figure replaces the Tower token.
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