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===Other components=== |
===Other components=== |
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− | {{comp|Faction Card|TA|1| |ava= |
+ | {{comp|Faction Card|TA|1| |ava=[[The Ancients]] {CW-F6} (x1)}} |
{{comp|Faction Token|TA|1| |ava=[[The Ancients]] {CW-F6} (x1)}} |
{{comp|Faction Token|TA|1| |ava=[[The Ancients]] {CW-F6} (x1)}} |
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{{comp|Power Marker|TA|1| |p=*|ava=[[The Ancients]] {CW-F6} (x1)}} |
{{comp|Power Marker|TA|1| |p=*|ava=[[The Ancients]] {CW-F6} (x1)}} |
Revision as of 19:12, 22 July 2020
The Ancients is a faction released with Onslaught Three. It focuses on diplomacy and social engineering.
Components
Faction
Setup | |||
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Set up after all other Factions other than Tcho-Tcho, Windwalker, and Opener: 8 Power, 6 Acolytes, and a Controlled Gate in any Area containing no game symbol (you may still place in an Area containing one of Yellow Sign's three Spellbook Glyphs, if desired). | |||
Unique Ability | |||
Dematerialization (Doom Phase): Relocate any or all of your own Units from one Area to a single other Area, anywhere on the Map. | |||
Spellbook Requirements | |||
A Cathedral in an Area marked with this Glyph: | A Cathedral in an Area marked with this Glyph: | ||
A Cathedral in an Area marked with this Glyph: | A Cathedral in an Area without any of these Glyphs: | ||
As your Action, each enemy Summons their lowest cost Monster at their Controlled Gate for free. | As your Action, each enemy Summons their highest cost Monster at their Controlled Gate for free. | ||
Spellbooks | |||
Brainless (Ongoing): Reanimated now cost 1 Power to Summon. They may only Move, Capture, or declare Battle if they share an Area with one or more of your non-Reanimated Units. | |||
Consecration (Doom Phase): When you perform a Ritual of Annihilation, gain 1 Elder Sign if at least one Cathedral is in play. If all four Cathedrals are in play, gain 2 Elder Signs instead. | |||
Extinction (Ongoing): Yothans now cost 3 Power to Summon. When a Yothan is Killed or Eliminated, remove it permanently from the game. | |||
Festival (Ongoing): Un-Men now cost 0 Power to Summon. When you Summon an Un-Man, also select an enemy to gain 1 Power.
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Unholy Ground (Post-Battle): If there is a Cathedral in the Battle Area, you may choose to remove a Cathedral from anywhere. If you do, an enemy Great Old One in the Battle must be Eliminated by its owner. | |||
Worship Services (Gather Power Phase): Gain 1 Power for each Cathedral that shares an Area with an enemy Gate. Those enemies each gain 1 Power. |
Units
Cultists | |||||||||
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Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Acolyte | 6 | 1 | 0 | |||||
Availability: [Classic] Alternate Faction Acolytes {CW-U12} (x6), Acolyte Blister Pack {RPG-CG-A} (x2) [Alternate] The Ancients {CW-F6} (x6), Cultic Set 1 {EHP-4} (x6) | |||||||||
From his ancient tome he intones the words of power. Beware, sane world. The realm of madness awakens at his command. | |||||||||
Classic sculpt units were provided in Onslaught Three for consistency with other factions. | |||||||||
Monsters | |||||||||
Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Un-Men | 4 | 3 | 0 | Festival | ||||
Cost: 0 with Festival Spellbook. | |||||||||
Availability: The Ancients {CW-F6} (x4) | |||||||||
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Reanimated | 3 | 4 | 2 | Brainless | ||||
Cost: 1 with Brainless Spellbook. | |||||||||
Availability: The Ancients {CW-F6} (x3) | |||||||||
Terrors | |||||||||
Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Yothan | 3 | 6 | 7 | Extinction | ||||
Cost: 3 with Extinction Spellbook. | |||||||||
Availability: The Ancients {CW-F6} (x3) |
Expansion Units
Cultists | |||||||||
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Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||
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Acolyte | 1 | 1 | 0 | |||||
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1) | |||||||||
This unit is used as a Handicap Acolyte. | |||||||||
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High Priest | 1 | 3 | 0 |
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Unspeakable Oath (Ongoing): At the end of any player's Action (even if it is not your turn), Sacrifice your High Priest (return him to your Pool) and gain 2 Power. This may also be done during the Gather Power and Doom Phases. | |||||||||
Notes: The High Priest is a new type of Cultist, it is Recruited like an Acolyte. Each High Priest generates 1 Power during the Gather Power Phase, can Create and Control a Gate, and can be Captured. Each Faction has only a single High Priest available. This unit may also be used as one of the Unique High Priests. | |||||||||
Availability: [Classic] High Priests {CW-U3-O3} (x1), CW Onslaught 3 Stretch Goal Box {CW-E20} (x1), High Priest Blister Pack {RPG-U3-HP} (x2) [Alternate] High Priests {CW-U3-O4} (x1), Cultic Set 1 {EHP-4} (x1), Cultic Set 3 {EHP-6} (x1) | |||||||||
He leads the rites of old. It is time to awaken the great old ones! Iä! Iä! | |||||||||
The alternate sculpt unit replaces the classic sculpt High Priest, and was originally developed for Evil High Priest. | |||||||||
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Brain Cylinder | 4 | 0 | 0 | |||||
Availability: [Token] CW Onslaught 3 Stretch Goal Box {CW-E20} (x4) [Figure] CW Onslaught 3 Stretch Goal Box {CW-E20} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1) | |||||||||
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate? | |||||||||
See Brain Cylinders for rules. The Brain Cylinder figures replace the Brain Cylinder Tokens. | |||||||||
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Dark Demon | 1 | 1 | 0 |
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How to Obtain the Dark Demon Loyalty Card: In the Doom Phase, when it is your turn to perform a Ritual of Annihilation, you may pay 2 Doom to obtain this Loyalty Card and then place the Dark Demon matching your Faction's color anywhere on the Map. If you wish, you may also perform a Ritual of Annihilation. Each of the other Factions permanently loses an Acolyte from their Pools (or from the Map, if all are in play) and then adds to their Pools a Dark Demon of their Faction's color. | |||||||||
The Summons (Ongoing): Any Faction with a Dark Demon in its Pool cannot take any Action other than Recruiting the Dark Demon. (You can still choose to drop your Power to 0 and take no more Actions this Action Phase instead). Metamorph (Ongoing): Dark Demons are a new type of Cultist and are treated as Cultists in every way, but they produce 0 Power during the Gather Power Phase. They are Recruited rather than Summoned, so a Controlled Gate is not needed to bring them into play. Dark Demons may Create and Control Gates, and they are worth 1 Power when Captured. They can be targeted by any Spellbooks or abilities that reference Cultists, but not Acolytes. | |||||||||
Availability: Masks of Nyarlathotep {CW-U10} (x1) |
Buildings
Buildings | |||||||
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Image | Unit | Quantity | Cost | Combat | Spellbooks | ||
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Cathedral | 4 | 3 | N/A | Worship Services Consecration Unholy Ground | ||
Cost: 1 if not built adjacent to another Cathedral. | |||||||
Notes: You may use the Create Gate Action to Create Cathedrals instead of Gates. Special: If all 4 Cathedrals are in play, you may Awaken...without your own Great Old One. (When Awakening Cthugha this way, just pay 6 Power). | |||||||
Availability: The Ancients {CW-F6} (x4) | |||||||
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Gate | 1 | 3 | N/A | |||
Notes: Used for Colour Out of Space | |||||||
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1), Eldritch Gate Pack {CW-U9-O3} (x1) |
Other components
Other components | |||||
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Image | Component | Quantity | Notes | ||
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Faction Card | 1 | |||
Availability: The Ancients {CW-F6} (x1) | |||||
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Faction Token | 1 | |||
Availability: The Ancients {CW-F6} (x1) | |||||
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Power Marker | 1 | |||
Availability: The Ancients {CW-F6} (x1) | |||||
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Doom Marker | 1 | |||
Availability: The Ancients {CW-F6} (x1) | |||||
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Battle Dice | 20 | |||
Availability: Battle Dice - Ancients {CW-U22} (x20), All 200 Battle Dice! {CW-U24} (x20), ALL 240 BATTLE DICE {CW-U??} (x20) | |||||
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Neutral Unit Identifier | 6 (25mm) 3 (40mm) 3 (50mm) 1 (80mm) |
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Availability: Neutral Unit Identifier {CW-U26} (x13), Neutral Unit Identifier {CW-U26-O4} (x13) |