Cthulhu Wars Strategy Wiki
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24 Gifts

Maps[]

Maps
Map Component Notes

Glorantha Map Availability: Glorantha: The Gods War - Core Game (x1)
Glorantha Map
(6–8 Players)
Availability: The Empires {TGW-1} (x1)

alt = 3-5 Player Deluxe Map Pack, 6-8 Player Deluxe Map Pack

Other components
Image Component Quantity Notes
Hell Tile (Classic)
File:Hell Tile (Deluxe).png
Hell Tile 1
Availability: [Classic] Glorantha: The Gods War - Core Game (x1)
[Deluxe] 3-5 Player Deluxe Map Pack {TGW-?} (x1)
Sky Dome Tile (Classic)
File:Sky Dome Tile (Deluxe).png
Sky Dome Tile 1
Availability: [Classic] Glorantha: The Gods War - Core Game (x1)
[Deluxe] 3-5 Player Deluxe Map Pack {TGW-?} (x1)
Kylerela Tile (Classic)
Kylerela Tile (Deluxe)
Kylerela Tile 1
Availability: [Classic] Glorantha: The Gods War - Core Game (x1)
[Deluxe] 3-5 Player Deluxe Map Pack {TGW-?} (x1)
File:Chaos Rift-Spike Tile Spike.png
Chaos Rift/Spike Tile 1
Availability: [Classic] Glorantha: The Gods War - Core Game (x1)
[Deluxe] 3-5 Player Deluxe Map Pack {TGW-?} (x1)

core game: 3-5 player classic map

  classic hell tile  (3-5P side)/(6-8P side);
  classic sky dome tile (3-5P side)/(6-8P side);
  classic kylerela tile
  chaos rift-spike tile (chaos side)/(spike side)

6-8 player classic map


3-5 Player Deluxe Map Pack

  3P deluxe map
  5P deluxe map
  deluxe hell tile (3-5P side)/(6-8P side); 
  deluxe sky dome tile (3-5P side)/(6-8P side);
  deluxe kylerela tile
  deluxe chaos rift-spike tile (chaos side)/(spike side)

6-8 Player Deluxe Map Pack

  6P deluxe map
  8P deluxe map

Other components[]

Mortal Minions
Image Unit Quantity Cost Combat Gifts
The Monster Token
The Monster Figure File:The Monster Figure (Painted).png
The Monster 3 N/A 2
Notes: If this unit is killed, remove it permanently from the game.
Availability: [Token] Glorantha: The Gods War - Core Game (x3)
[Figure] Monster Pack {TGW-?} (x1)
The Monster figure can be used as a Monster Token.
Greater Gods
Image Unit Quantity Cost Combat Gifts
The Dragon Token
The Dragon Figure File:The Dragon Figure (Painted).png
The Dragon 3 N/A 2
Notes: If this unit is killed, remove it permanently from the game.
Availability: [Token] Glorantha: The Gods War - Core Game (x3)
[Figure] Monster Pack {TGW-?} (x1)
The Dragon figure can be used as a Dragon Token.

Other components[]

Other components
Image Component Quantity Notes
Rulebook (TGW)
Rulebook 1
Availability: Glorantha: The Gods War - Core Game (x1)
Six-Sided Dice
Six-Sided Dice 16
Availability: Glorantha: The Gods War - Core Game (x16)
The Six-Sided Dice can be replaced by the Dice Pack.
Battle Dice (Black)
Battle Dice (Purple)
Battle Dice 16
Availability: [Black] Dice Pack {TGW-DICE} (x16)
[Purple] Battle Dice (Purple) {TGW-?} (x16)
Chaos Rift File:Chaos Rift (Painted).png
Chaos Rift 1
Availability: 3-5 Player Deluxe Map Pack {TGW-?} (x1)
Spike File:Spike (Painted).png
Spike 1
Availability: 3-5 Player Deluxe Map Pack {TGW-?} (x1)
Chaos Rift Struggle Card
Chaos Rift Struggle Card 1
Availability: Glorantha: The Gods War - Core Game (x1)
Victory Track
Victory Track 1
Availability: [Cardstock] Glorantha: The Gods War - Core Game (x1)
Hint Card (TGW)
Hint Card 4
Availability: Glorantha: The Gods War - Core Game (x4)
First-Player Marker (TGW)
First-Player Marker 1
Availability: Glorantha: The Gods War - Core Game (x1)
The First-Player Token can be replaced by Arachne Solara or Humakt.
Web Token (TGW)
Web Token 12
Availability: Arachne Solara {TGW-ARACHNE} (x12)
File:Game Trayz.png
Game Trayz 1
Availability: Game Trays for core + empires {TGW-?} (x1)

Other components[]

Other components
Image Rune Effect
Rune (Agony!) Agony! Battle: after rolling combat dice but before results are assigned to units, turn one rout into a kill. Earn 1 VP.
Rune (Air!) Air! Gain 1 VP; then relocate one unit (yours or an enemy's) from one area to any other (no permission is needed if leaving Hell).
Rune (Battle!) Battle! Gain 1 VP; then select an area containing units belonging to two separate empires. Select those two empires immediately engage in battle. You choose which side is designated as the attacker.
Rune (Beast!) Beast! Gain 1 VP.
Rune (Behemoth!) Behemoth! Battle: turn ALL misses rolled in this battle into routs.
Rune (Change!) Change! Choose any building on the map. Swap its location with a building of the same cost that belongs to another player.
Rune (Chaos!) Chaos! Gain 2 VP. If you are Chaos, you only gain 1 VP.
Rune (Chaosium!) Chaosium! Play when someone else discards a rune. You may take that rune as your own.
Rune (Darkness!) Darkness! Gain 1 VP; then select any or all units in Hell. Place those units at the Gates of Dawn. No permission is required for this exit.
Rune (Death!) Death! Pre-Battle: Gain 1 VP, then add +2 battle dice to a chosen side. You do not have to be a participant in this battle.
Rune (Disorder!) Disorder! All other players choose whether to lose 1 VP or 1 Power.
Rune (Dragon!) Dragon! Place a dragon token on the map. This token now counts as one of your greater gods, with a combat of 2. If this unit is killed, remove it permanently from the game.
Rune (Dragonewt!) Dragonewt! Gain 1 VP, then replace an enemy minion with a minion from your pool. Return the enemy minion to its owner's pool.
Rune (Fire!) Fire! Gain 1 VP if you have a unit in the Skydome, OR 2 VP if you have a building there.
Rune (Earth!) Earth! Select a player. That player decides whether to receive 1 Power or 1 VP. You take twice the chosen reward.
Rune (Farm!) Farm! Destroy your own building, removing it from the map. Earn 2 Power.
Rune (Fate!) Fate! Gain 1 VP. Then, the empire(s) with the fewest VP gains 2 VP.
Rune (Harmony!) Harmony! The empire(s) with the greatest amount of Power loses 1 Power. The empire(s) with the least amount of power gains 1 Power.
Rune (Heat!) Heat! Gain 1 VP; then destroy an enemy's least expensive building.
Rune (Hell!) Hell! Select one unit belonging to any empire. Relocate that unit to Inner Hell.
Rune (Heroquest!) Heroquest! Replace any minion with a hero or lesser god from that empire's unit pool.
Rune (Hunger!) Hunger! Select an enemy empire. That empire loses 1 VP. You gain 1 Power.
Rune (Illusion!) Illusion! Play immediately after a rune is played by another player. Copy the effects of that rune as if you had played yourself.
Rune (Infinity!) Infinity! After taking an action, take a second action.
Rune (Kill!) Kill! Select a unit in play. You may kill that unit by paying an amount of Power equal to the unit's cost, minus one.
Rune (Law!) Law! Name any action. The next player to take that action loses 1 VP.
Rune (Leadership!) Leadership! Select up to 3 enemy empires. Each enemy you select gains 1 VP. You gain 1 power for every enemy selected.
Rune (Life!) Life! Gain 1 VP; summon your least-expensive available unit (for free) to one of your buildings.
Rune (Light!) Light! Select another player to choose whether you earn 1 VP or 2 Power.
Rune (Lightbringer!) Lightbringer! Gain 1 VP and 1 Power.
Rune (Luck!) Luck! Play when you earn a rune. Look at the top 3 runes from the stack and pick one. Discard the other two.
Rune (Magic!) Magic! Gain 2 Power.
Rune (Man!) Man! Post-Battle: Gain 1 VP for each of your minions killed in that battle.
Rune (Mastery!) Mastery! Gain 2 VP.
Rune (Monster!) Monster! This token now counts as one of your mortal minions, with a combat of 2. If this unit is killed, remove it permanently from the game.
Rune (Moonrise!) Moonrise! Gain 2 VP; advance the Lunar Cycle to dying Moon if Moon is in play.
Rune (Moonset!) Moonset! Gain 1 VP; advance the Lunar Cycle 1 step if Moon is in play.
Rune (Plant!) Plant! Upgrade your lowest-cost building for free, even if you don't have the requirements (e.g., the Imbed gift for Chaos). Alternately, you may build your lowest-cost building for free.
Rune (Rain!) Rain! Select another player; you each gain 2 Power.
Rune (Secret Air!) Secret Air! All players with more VP than you lose 1 VP. Gain those VP.
Rune (Secret Chaos!) Secret Chaos! Kill any empire's unit, other than Sun God. That unit's owner receives Power equal to the unit's cost.
Rune (Secret Darkness!) Secret Darkness! Gain 1 VP; select a[sic] to lose who loses 1 Power.
Rune (Secret Fire!) Secret Fire! Each empire with a lesser god in play earns 1 Power. Each empire with a greater god in play earns 1 VP.
Rune (Secret Earth!) Secret Earth! Gain 1 VP; choose an empire to lose 1 VP.
Rune (Secret Water!) Secret Water! Gain 1 VP. Sea also receives 1 VP if in play. (If you are Sea, you receive 2 total VP).
Rune (Spirit!) Spirit! Pre-Battle: Gain 1 VP, then summon any lesser god into the battle area (this unit does not have to belong to your empire) for free.
Rune (Stasis!) Stasis! Select an enemy to lose 2 Power.
Rune (Trade!) Trade! Each enemy with Power equal to or less than your own gains 1 Power. You gain 1 Power.
Rune (Truth!) Truth! Select a player. That player must truthfully state what his next action will be, in as much detail as you like.
Rune (Water!) Water! Gain 1 VP; then reverse the order of play (flip the First Player Token).
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