Cthulhu Wars Strategy Wiki
Advertisement

This article is a stub and is missing information.
You can help Cthulhu Wars Strategy Wiki by expanding it.

Units

Terrors
Image Unit Quantity Cost Combat Spellbooks
Worms of Ghroth File:Worms of Ghroth (Painted).png
Worms of Ghroth 6 N/A 0

Loyalty Card - Worms of Ghroth

How to Obtain the Worms of Ghroth Loyalty Card: Pay 2 Doom and 2 Power to take this Loyalty Card. Then, place 1 Worm of Ghroth at your Controlled Gate.
Eradication (Gather Power Phase): Roll a die. If the result is equal to or less than the number of Worms of Ghroth in play, gain 1 Elder Sign and lose Power equal to the number shown on the die.
Notes: Whenever a Worm of Ghroth is Killed or Eliminated, roll a die. If the result is higher than the number of Worms in play, you may place up to two Worms into any available, unoccupied areas of the map. In the event that multiple Worms are Killed or Eliminated, roll a die for each Worm so removed from play. Resolve this ability one roll at a time.
Availability: Shaggai Map {CW-M11} (x6)

Other components

Other components
Image Component Quantity Notes
Eradicators
Eradicators 15

How to Obtain the Eradicators Loyalty Card: Pay 2 Doom to take this Loyalty Card, then place 1 Eradicator into each player's Start Area.
Anti-Existence (Ongoing): Eradicators are not Units. They cannot Move, nor do they participate in Battle. They cannot be Eliminated or affected by any abilities or Spellbooks. Once placed, they are permanent.
Overclock (Gather Phase): Each player gains 1 Power for each Gate he Controls that shares an Area with an Eradicator, but must choose and Eliminate 1 of his own Units from each of those Areas. The Eradicators' controller instead gains 2 Power for each of his Gates that shares an Area with an Eradicator, but must still Eliminate one of his own Units on each such Area.
Annihilate (Doom Phase): Starting with the first player, each player in turn places 1 Eradicator on the Map into any Area that does not already have an Eradicator. Once all 15 Eradicators are in play, ignore this ability.
Notes: In a game with the Eradicators, Windwalker, Opener of the Way, Tcho-Tcho, and the Ancients must place their glyph tokens in their Start Areas.
Availability: Shaggai Map {CW-M11} (x15)
Advertisement