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[Secret Gods] {TGW-7} is an expansion released with Glorantha: The Gods War (Reprint & NEW Expansions).

Components[]

Units[]

Mortal Heros
Image Unit Quantity Cost Combat Gifts
File:Patron of Sacrifice, Saint Xemela.png File:Patron of Sacrifice, Saint Xemela (Painted).png
Patron of Sacrifice, Saint Xemela 1 0/3 2

To Summon: When you earn your 3rd empire gift, immediately place Saint Xemela at any of your buildings. You may also summon her by paying 3 Power.
Xemela's Blessing (Ongoing): From the moment Saint Xemela is first placed on the map, until the end of the game, your building on Brithos cannot be conquered or destroyed (by any means). This ability remains in effect even if Saint Xemela is no longer in play.
File:Gift - Patron of Sacrifice, Saint Xemela.png Heroquest: Saint Xemela is in play; lose 2 units in combat at the same time.
The Shadow Well (Post-Battle): If Saint Xemela is involved in a battle, you may spend VPs on a 1:1 ratio to reduce kills inflicted on you, to increase kills inflicted upon the foe, or both.
Availability: Secret Gods {TGW-7} (x1)
Mother and queen, Saint Xemela sacrificed herself to stop the unstoppable plague which threatened all the world.
She is now the patron of healing and protection
Greater Gods
Image Unit Quantity Cost Combat Gifts
File:Singer of the Gods, Llankor Mhy.png File:Singer of the Gods, Llankor Mhy (Painted).png
Singer of the Gods, Llankor Mhy 1 0/3 *

To Summon: When you earn your 3rd empire gift, immediately place Llankor Mhy at any of your buildings. You may also summon him by paying 3 Power.
Combat: Equals that of the strongest enemy unit in the battle
Wisdom (Ongoing): When Lhankor Mhy is first placed on the map, take 6 dice and lay them out in front of you, preset to 1, 2, 3, 4, 5, and 6. Before dice are rolled for any purpose in the game, you may replace one die rolled (per player) with a Wisdom die. This uses up that Wisdom die. This ability remains in effect even if Lhankor Mhy is no longer in play.
File:Gift - Singer of the Gods, Llankor Mhy.png Heroquest: While Lhankor Mhy is in play, as your action for a turn, each enemy player gains 1 Power.
Song of the Gods (Ongoing): If Lhankor Mhy is in play and you have no Wisdom Dice, refresh them all.
Availability: Secret Gods {TGW-7} (x1)
The gray-robed singer of the gods knows the Law and the History and the Geneology of all things. His wisdom tempers the Storm faction’s ferocity and renders it useful for humankind.
The All-Devourer, Black Eater File:The All-Devourer, Black Eater (Painted).png
The All-Devourer, Black Eater 1 0/3 *

To Summon: When you earn your 3rd empire gift, immediately place Black Eater at any of your buildings. You may also summon him by paying 3 Power.
Combat: Equals the number of enemy units in the area.
Gobbling (One-time): When the Black Eater first enters play, the other players have 1 minute to decide how to divvy up a VP loss equal to the total number of players. If they cannot agree, you gain that number of VP instead.
File:Gift - The All-Devourer, Black Eater.png Heroquest: While Black Eater is in play, as your action for a turn, select another player. From your total, transfer 2 VPs to them.
Gorge (Council Phase): If the Black Eater is in play, roll 1d6-2. The other players have 1 minute to decide how to divide up the result as a VP loss among them. (A negative result penalizes Darkness). If they cannot agree, you get the result as VP.
Availability: Secret Gods {TGW-7} (x1)
The true secret of the trolls is that they are all devouring. They want to and their end goal is to eat everything.
The black eater is the pure embodiment of this aspect. Other empires no[
sic] next to nothing about the black eater as those who encounter it are destroyed, via mastication most likely!
File:Beyond the Sky, Dayzatar.png File:Beyond the Sky, Dayzatar (Painted).png
Beyond the Sky, Dayzatar 1 0/3 2

To Summon: When you earn your 3rd empire gift, immediately place Dayzatar at any of your buildings. You may also summon him by paying 3 Power.
Ineffable (Ongoing): From the moment Dayzatar is first placed on the map, until the end of the game, enemy units may only enter the Sky Dome if they are accompanied by a Greater God. This applies to movement-like effects, as well as the Move Units action. This remains in effect even if Dayzatar is no longer in play.
File:Gift - Beyond the Sky, Dayzatar.png Heroquest: While Dayzatar is in play, as your action for a turn, select another player. Both of you lose 1 Power and 1 VP.
Meditation (Council Phase): If Dayzatar is in play, select another player. Both of you gain a Rune.
Availability: Secret Gods {TGW-7} (x1)
In strict contrast to Shargash’s bloody rituals, Dayzatar chose to rise above the disorder of the war and remove himself from the world.
He is still sought by those who value purity above power.
File:Entropy, Kajabor.png File:Entropy, Kajabor (Painted).png
Entropy, Kajabor 1 0/3 *

To Summon: When the Chaos Rift closes, immediately place Kajabor at any of your buildings. You may also summon it by paying 3 Power.
Combat: Equals the enemy's empire gifts
Apocalypse (One-Time): When Kajabor first enters play, replace the Chaos Rift, which must be closed again. If the Chaos Rift is open, this has no effect.
File:Gift - Entropy, Kajabor.png Heroquest: While Kajabor is in play, as your action for a round, select another player. Both of you lose 2 VP.
Decay (Council Phase): If Kajabor is in play, roll 1D6. Each empire loses that much power and/or victory points, divvied up however they please. This includes you. However, the empire(s) with the fewest VPs loses nothing.
Availability: Secret Gods {TGW-7} (x1)
The Secret God of Chaos is Kajabor, origin of entropy. Kajabor is the God Killer – a mindless un-entity that has neither personality nor emotion. It simply destroys.
Grandmother Wealth, Asrelia File:Grandmother Wealth, Asrelia (Painted).png
Grandmother Wealth, Asrelia 1 0/3 2

To Summon: When you earn your 3rd empire gift, immediately place Asrelia at any of your buildings. You may also summon her by paying 3 Power.
Keeper of the Lost (Ongoing): When Asrelia first enters play, all enemy players gain 2 Wealth tokens (put all remaining tokens in a pool next to the Rune deck). These may be spent on an owner's action as though they are Power. When another player spends a Wealth token, they must give it to you. When you spend a Wealth token, return it to the pool. An empire with 0 Power still skips its turn even if it has Wealth tokens.
File:Gift - Grandmother Wealth, Asrelia.png Heroquest: Asrelia is in play and at least one enemy player has no Wealth tokens left.
Grandmother of Wealth (Council Phase): If Asrelia is in play, give one enemy player 2 Wealth tokens from the pool.
Availability: Secret Gods {TGW-7} (x1)
The Crone of wealth. She is the owner of all wealth under the earth – both that which is there naturally (gems, metal), and that which is hidden up there, such as buried treasure.
She is not miserly though, and can grant gifts to the deserving.
Blue Moon, Annilla File:Blue Moon, Annilla (Painted).png
Blue Moon, Annilla 1 0/3 2

To Summon: When you earn your 3rd empire gift, immediately place Annilla at any of your buildings. You may also summon her by paying 3 Power.
The Tides (Ongoing): When Annilla is first placed on the map, place the Blue Moon token anywhere on the Lunar Cycle. Afterwards, when Moon performs the Lunar Cycle action, she may, instead of advancing the Lunar Cycle marker, swap its position with the Blue Moon token (which also counts as advancing the Lunar Cycle). This ability remains in effect even if Annilla is no longer in play.
File:Gift - Blue Moon, Annilla.png Heroquest: Annilla is in play, the Blue Moon token is at Full Moon, and the Lunar Cycle token is at Dying Moon. Earn 1 Rune.
Concealment (Ongoing): If Annilla is in play, other players cannot declare battle against you except in an area containing one of your buildings.
Availability: Secret Gods {TGW-7} (x1)
Annilla – the Goddess of the Blue Moon, and the ultimate goddess of secret powers, such as conspiracies, the tides, and the vast forces that underly society.
She is personified by the Blue Moon, which falls from the skydome as the Blue Streak, and then must laboriously climb from Hell to the Skydome again.
File:Keeper of Wisdom, Daliath.png File:Keeper of Wisdom, Daliath (Painted).png
Keeper of Wisdom, Daliath 1 0/3 2

To Summon: When you earn your 3rd empire gift, immediately place Daliath at any of your buildings. You may also summon him by paying 3 Power.
The Unknown Depths (One-Time, then Ongoing): Take a number of Runes off the top of the deck equal to the number of players x2. Place these Runes facedown to one side. When any player earns a Rune, examine them and choose which of these he receives. Do this each instance until they are gone.
File:Gift - Keeper of Wisdom, Daliath.png Heroquest: Daliath is in play; as your action for a round, select another player. That player earns 4 VPs.
Acid Baths (Ongoing): If Daliath is in play, any units you kill in battle are placed on Daliath's card. When units equal to the total number of players are on the card, return them all to their owner's pools.
Availability: Secret Gods {TGW-7} (x1)
The keeper of wisdom, the god who rules the Baths of Nelat, which purge and dissolve, but then give the deep secret knowledge only learned from Daliath – wisest of Gods.

Other components[]

Other components
Image Component Quantity Notes
Wealth Token
Wealth Token 14
Notes: Used for Asrelia.
Availability: Secret Gods {TGW-7} (x14)
Blue Moon Token
Blue Moon Token 1
Notes: Used for Annilla.
Availability: Secret Gods {TGW-7} (x1)
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