Planet Apocalypse is a co-op game developed by Petersen Games. Several of its units have received crossovers into Cthulhu Wars, including eight of its Investigators (via CW Onslaught 3 Stretch Goal Box), its Cacodemon enemy (as an Onslaught Three free reward and webstore purchase), its Cthulhu: The Harbinger enemy (as a separate Kickstarter and webstore purchase), and its other enemy units (as a free crossover rules pdf).

Components[edit | edit source]

Units[edit | edit source]

Note: This listing covers only the units not covered elsewhere.

Investigators
Image Unit Quantity Cost Combat Spellbooks
Dorothy Hall.png 100x100px
Dorothy Hall 1 1 1
How to Obtain the Dorothy Hall Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places Dorothy in his pool.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Unsophisticated (Ongoing): If Dorothy is not in play, when you summon any monster or terror, you must summon the cheapest available in Power cost.
Availability: Void Pack {PA-E1} (x1)
Professor Maxwell.png 100x100px
Professor Maxwell 1 1 1
How to Obtain the Professor Maxwell Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places the Professor anywhere on the map.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Arthritis (Ongoing): It costs 2 Power to Move Professor Maxwell. In addition, if he is eliminated or Captured, the enemy player immediately gains 1 Doom.
Notes: The Professor automatically spawns (to any desired area) in the Doom phase if he is not in play.
Availability: Planet Apocalypse (x1)
Bernice Kuchler.png 100x100px
Bernice Kuchler 1 1 1
How to Obtain the Bernice Kuchler Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places Bernice in his pool.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Bossy (Ongoing): If Bernice is killed in combat, she is gone forever and the owner immediately loses 3 Doom. If she is eliminated or captured, this does not happen.
Notes: Bernice automatically spawns (to any desired area) in the Doom phase if he is not in play.
Availability: Dragon Pack {PA-E2} (x1)
Penrod Wallenstein.png 100x100px
Penrod Wallenstein 1 1 2
How to Obtain the Penrod Wallenstein Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places Penrod in his pool.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Brash (Ongoing): If Penrod is not in the Battle, your opponent gains 1 Doom or 1 Power (his choice).
Availability: Pack of the Pit {PA-E3} (x1)
Doctor Hunter.png 100x100px
Doctor Hunter 1 1 1
How to Obtain the Doctor Hunter Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places the Doctor in his pool.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Addiction (Post-Battle): If Doctor Hunter is not in play at the end of your current action, pay 1 Power or 1 Doom (your choice).
Availability: Power Pack {PA-E4} (x1)
Cissy Salem.png 100x100px
Cissy Salem 1 1 1
How to Obtain the Cissy Salem Loyalty Card: Pay 1 Doom to take this Loyalty Card—then hand the loyalty card to another Player, who places Penrod in his pool.
Traitor (Ongoing): Any player can Move any Investigator.
Starstone (Gather Power): A captured Investigator costs its captor 1 Power instead of granting 1 Power.
Uninspiring (Ongoing): If you Summon or Recruit in any Area except for Cissy's, your enemy gets to select which of your cultists, monsters, or terrors appears. You must be able to afford the unit chosen.
Notes: Cissy automatically spawns (to any desired area) in the Doom phase if he is not in play.
Availability: Power Pack {PA-E4} (x1)
Gates
Image Unit Quantity Cost Combat Spellbooks
Demon Gate.png 100x100px
Demon Gate 1 N/A 1
How to Obtain the Demon Gate Loyalty Card: When you build a Gate, you may place the Demon Gate instead by paying 1 Doom in addition to 3 Power when constructing it.
Gate (Ongoing): The Demon Gate acts in every way like a normal Gate, except for its special ability.
Flood (Doom Phase): Every faction places one of their least expensive unit in the Gate's area. A faction controlling a gate in the Demon Gate's area places two such units.
Availability: Demon Gate {PA-DG} (x1)
Cultists
Image Unit Quantity Cost Combat Spellbooks
Larva.png Larva (Painted).png
Larva 10 1 0
How to Obtain the Larva Loyalty Card: Pay 2 Doom to obtain this Loyalty Card, then place 1 Larva at your controlled Gate.
The Prey of Hell (Ongoing): Each time any player drops to 0 Power, he immediately takes 1 larva from the owner's pool, and places it on the map as he pleases. This is not optional.
Notes: Larva are cultists. They can control and build gates. The owner earns 1 Power for every 3 Larvae on the map in the Gather phase. They are still worth 1 Power when captured.
Availability: Planet Apocalypse (x10)
Monsters
Image Unit Quantity Cost Combat Spellbooks
Gryllus.png Gryllus (Painted).png
Gryllus 6 2 1
How to Obtain the Gryllus Loyalty Card: Pay 2 Doom to obtain this Loyalty Card, then place 1 Gryllus at your controlled Gate.
The Gates of Hell (Ongoing): Each time any player drops to 0 Power, he immediately takes 1 Gryllus from the owner's pool, and places it on the map as he pleases. This is not optional.
Availability: Planet Apocalypse (x6)
Fiend.png Fiend (Painted).png
Fiend 4 3 2
How to Obtain the Fiend Loyalty Card: Pay 2 Doom to obtain this Loyalty Card, then place 1 Fiend at your controlled Gate.
Torment (Ongoing): Fiends are able to capture their owner's own cultists. This capture cannot be prevented by enemy units.
Such a captured cultist, when sacrificed in the Gather phase, can either give the owner 1 Power, or permit him to place a free Fiend on the map at one of his controlled Gates.
Availability: Planet Apocalypse (x4)
Fourth Circle Terrors
Image Unit Quantity Cost Combat Spellbooks
Hellhound.png Hellhound (Painted).png
Hellhound 1 2 4
How to Obtain the Hellhound Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Hellhound at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Hellbreath (Battle): If you are in a Battle, and the Hellhound is on the map, but not involved, it still adds its attack to your total. However, it cannot more than double the number of dice you roll. I.e., if your attack is 2, the Hellhound would only add 2 dice to it.
A Hellhound in another area is not affected by the enemy's battle results.
Availability: Planet Apocalypse (x1)
Catoblepas.png Catoblepas (Painted).png
Catoblepas 1 2 3
How to Obtain the Catoblepas Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Catoblepas at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Poison Gaze (Battle): Each time the Catoblepas is placed on the map, each enemy player must choose and eliminate half of his cultists, rounding fractions in his favor. High priests may first be sacrificed for their Power boost.
Availability: Planet Apocalypse (x1)
Nuckelavee.png 100x100px
Nuckelavee 1 2 2
How to Obtain the Nuckelavee Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Nuckelavee at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Pestilence (when spawned): Each time the Nuckelavee is placed on the map, each enemy player must lower his Power by 2.
When the Nuckelavee is eliminated or killed, all enemy players immediately gain 2 Power.
Availability: Dragon Pack {PA-E2} (x1)
Secutor.png 100x100px
Secutor 1 2 5
How to Obtain the Secutor Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Secutor at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Battle Rage (Ongoing): Roll the Secutor's battle dice separately from your other units. The Secutor's results cannot be used to target enemy cultists. Your enemy can choose to target the Secutor's dice either before or after your other units' dice results, at his option.
Availability: Void Pack {PA-E1} (x1)
Mandrake.png 100x100px
Mandrake 1 2 4
How to Obtain the Mandrake Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Mandrake at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Doppleganger (Battle): If the Mandrake is in a battle, at least one enemy Kill and one enemy Pain are used to target his own units (his choices as to which ones).
Availability: Void Pack {PA-E1} (x1)
Elemental.png 100x100px
Elemental 1 2 4
How to Obtain the Elemental Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Elemental at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Invisibility (Pre-Battle): Select one monster or cultist (from either faction) and "exempt" it. The selected unit takes no part in the rest of the battle.
Availability: Dragon Pack {PA-E2} (x1)
Cendiary.png Cendiary (Painted).png
Cendiary 1 2 6
How to Obtain the Cendiary Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Cendiary at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Hellfire (Pre-Battle): If the Cendiary is in the battle, before dice are rolled, the enemy can choose one of his units and eliminate it. If he does so, the Cendiary rolls no combat dice.
Availability: Dragon Pack {PA-E2} (x1)
Magdalene.png 100x100px
Magdalene 1 2 3
How to Obtain the Magdalene Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Magdalene at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Mastermind (Ongoing): You can recruit & summon monsters and terrors for 1 less Power each in the Magdalene's area. Cost cannot drop below 0.
Availability: Void Pack {PA-E1} (x1)
Gadarene.png 100x100px
Gadarene 1 2 5
How to Obtain the Gadarene Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Gadarene at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Mastermind (Ongoing): Each time the Gadarene is placed on the map, you may move all enemy Great Old Ones into an area adjacent to their current area, chosen by you.
Availability: Pack of the Pit {PA-E3} (x1)
Raparee.png 100x100px
Raparee 1 2 3
How to Obtain the Raparee Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Raparee at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Robbery (when spawned): Each time the Raparee is placed on the map, each enemy player must take 1 of their Elder Signs (if any) and place them on the Doom track. When the Raparee is eliminated or killed, each enemy player chooses one of these Elder Signs, randomly, and returns it to their store.
Availability: Pack of the Pit {PA-E3} (x1)
Hortator.png 100x100px
Hortator 1 2 3
How to Obtain the Hortator Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Hortator at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
xhort (Battle): If the Hortator is in a battle, add +1 combat die for each other different type of unit you have present. Example: if you have 5 cultists, 2 nightgaunts, (both combat 0) and a Hunting Horror (combat 2 ) present, along with the Hortator, you'd roll 2 (Hunting Horror) + 3 (Hortator) + 0 (nightgaunts & cultists) + 3 (three unit types) for a total of 8 dice.
Availability: Pack of the Pit {PA-E3} (x1)
Bellatrix.png 100x100px
Bellatrix 1 2 5
How to Obtain the Bellatrix Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Bellatrix at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Berserkergang (Post-Battle): After battle results are tallied, add 1 extra Kill to your total if the Bellatrix was present.
Availability: Power Pack {PA-E4} (x1)
Philter.png 100x100px
Philter 1 2 2
How to Obtain the Philter Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Philter at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Catholicon (Battle): If the Philter was in the battle, the enemy loses 1 of his rolled Kill and 1 of his rolled Pain results before tallying results.
Availability: Power Pack {PA-E4} (x1)
Tardigrade.png 100x100px
Tardigrade 1 2 3
How to Obtain the Tardigrade Loyalty Card: Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Tardigrade at your controlled Gate.
Fourth Circle (Gather Power): Lose 1 Power during Gather Power for each Fourth Circle Terror loyalty card you own. (whether or not the unit is currently in play)
Encyst (Post-Battle & Doom Phase): If the Tardigrade is eliminated or killed, place the Cyst token in the Area. In the next Doom phase, replace the Cyst token with the Tardigrade, unless it is currently on the map. (If the Tardigrade spawns into an Eradicated Area on Shaggai, it is eliminated without a token, but gives its owner 1 Power.)
Availability: Power Pack {PA-E4} (x1)
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Baphomet.png Baphomet (Painted).png
Baphomet 1 2 6/2
How to Awaken Baphomet:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 2 Power, and place Baphomet in the Area containing the Gate.
Baphomet's Wall (Ongoing): The first time Baphomet is killed or eliminated, it is not killed. Instead, it earns its spellbook.
Spellbook - Baphomet.pngSpellbook - Baphomet (The Icon of Sin).png Spellbook Requirement: A kill or elimination is inflicted on Baphomet.
The Icon of Sin (Ongoing): From now on, Baphomet's combat is 2.
Availability: Planet Apocalypse (x1)
Jabootu.png Jabootu (Painted).png
Jabootu 1 4 4
How to Awaken Jabootu:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Jabootu in the Area containing the Gate.
Deadly Tedium (Pre-Battle): If Jabootu is in play, the enemy rolls 1 less combat die in any battle against you.
Spellbook - Jabootu.pngSpellbook - Jabootu (Criticism).png Spellbook Requirement: Jabootu is in a battle declared by another player.
Criticism (Post-Battle): From now on, if Jabootu is in a battle, the enemy receives 1 less Kill result (minimum of 0).
Availability: Lord Jabootu {PA-L1} (x1)
Tarasque.png 100x100px
Tarasque 1 4 5
How to Awaken Tarasque:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place the Tarasque in the Area containing the Gate.
Spined (Post-Battle): If a kill is scored against the Tarasque, inflict 2 additional eliminations on the enemy.
Spellbook - Tarasque.pngSpellbook - Tarasque (Extinguish).png Spellbook Requirement: Any enemy, as an action, pays 1 Power. You gain 1 Power.
Extinguish (Pre-Battle): If an enemy Great Old One is in the battle, Tarasque's combat is 0, and he cannot apply his Spined ability.
Availability: Void Pack {PA-E1} (x1)
Scylla.png 100x100px
Scylla 1 4 *
How to Awaken Scylla:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Scylla in the Area containing the Gate. Then place 6 Scylla Head markers on your faction sheet.
Combat: 1 per remaining head
Multicapitus (Post-Battle): When a kill or elimination is scored against Scylla, instead discard one of her Head markers. She dies when her last Head marker is discarded. Multiple kills or eliminations can be targeted vs. her.
Spellbook - Scylla.pngSpellbook - Scylla (Regeneration).png Spellbook Requirement: Perform a Ritual of Annihilation
Regeneration (Once Only): All Scylla's lost heads are restored, but you do not gain any extra Doom from this Ritual (you still earn any Elder Signs). This spellbook is not optional.
Availability: Lady Scylla {PA-L2} (x1)
Stheno.png 100x100px
Stheno 1 4 0
How to Awaken Stheno:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Stheno in the Area containing the Gate.
Fossilization (Action: Cost 1): Select an enemy unit in Stheno's area or an adjacent area. It is laid on its side, and is considered "Fossilized". To Move that unit, the owner must pay 1 extra power. It can still be Pained or moved involuntary by some other action (such as Black Goat's Avatar).
Spellbook - Stheno.pngSpellbook - Stheno (Solidification).png Spellbook Requirement: At least three units are Fossilized.
Solidification (Ongoing): When a new unit is Fossilized, you must select an already Fossilized unit and stand it up again, if any are available.
Availability: Void Pack {PA-E1} (x1)
Chthon.png 100x100px
Chthon 1 2 *
How to Awaken Chthon:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 2 Power, and place Chthon in the Area containing the Gate. Place a Chthon marker on your Power track at 0 (any marker will do).
Combat: Equal to the Chthon marker's position on your Power track
Chthonic Might (Pre-Battle): If Chthon is in the battle, move the Chthon marker up 1 space.
Spellbook - Chthon.pngSpellbook - Chthon (Anteus).png Spellbook Requirement: An enemy, as an action, pays 1 Power. You gain 1 Power.
Anteus (Post-Battle): Chthon is not normally affected by a kill or elimination. Instead you must choose another Great Old One under your control and kill it instead. If you have no other Great Old Ones, Chthon dies instead.
Availability: Dragon Pack {PA-E2} (x1)
Asmod.png 100x100px
Asmod 1 4 4
How to Awaken Asmod:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Asmod in the Area containing the Gate.
Speaking in Tongues (Ongoing): If Asmod is in play, your Move action can be applied to enemy monsters and terrors.
Spellbook - Asmod.pngSpellbook - Asmod (Glossolalia).png Spellbook Requirement: An enemy, as an action, pays 1 Power. You gain 1 Power.
Glossolalia (Ongoing): If Asmod is in play, an enemy's Move action can be applied to your monsters and terrors.
Availability: Lord Asmod {PA-L3} (x1)
Stroma.png Stroma (Painted).png
Stroma 1 2 0
How to Awaken Stroma:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 2 Power, and place Stroma in the Area containing the Gate.
Maelstrom (Ongoing): Stroma cannot Move, nor be moved, by any means, and neither can any other unit in her area, regardless of ownership. This includes Pains inflicted in battle.
Spellbook - Stroma.pngSpellbook - Stroma (Whirlpool).png Spellbook Requirement: Perform a Ritual of Annihilation.
Whirlpool (Doom Phase): Choose one unit in Stroma's area and eliminate it. If no enemy units are present, you must select your own. If Stroma is alone, eliminate her.
Availability: Dragon Pack {PA-E2} (x1)
Procrustes.png 100x100px
Procrustes 1 4 0
How to Awaken Procrustes:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Procrustes in the Area containing the Gate.
Too Short (Pre-Battle): If Procrustes is in the Battle, select an enemy unit and roll 1d6. If the roll is lower than the enemy unit's Cost, immediately Eliminate that unit. If the roll is higher than the enemy unit's Cost, eliminate one of your own units instead (your choice). This ability is not optional.
Spellbook - Procrustes.pngSpellbook - Procrustes (Too Tall).png Spellbook Requirement: Any enemy, as an action, pays 1 Power. You gain 1 Power.
Too Tall (Ongoing): You must apply the Too Short ability to all battles in which you participate, not just those including Procrustes.
Availability: Lord Procrustes {PA-L4} (x1)
Orobas.png 100x100px
Orobas 1 4 8
How to Awaken Orobas:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Orobas in the Area containing the Gate.
Royal Retribution (Post-Battle): If Orobas was in the battle, give your opponent a Royal Token post-Battle.
Spellbook - Orobas.pngSpellbook - Orobas (Royal Immunity).png Spellbook Requirement: Any enemy, as an action, pays 1 Power. You gain 1 Power.
Royal Immunity (Pre-Battle): An opponent can spend a Royal token to either immediately gain 1 Power, or to reduce Orobas's attack to 0 for this battle.
Availability: Pack of the Pit {PA-E3} (x1)
Humbaba.png 100x100px
Humbaba 1 2 2
How to Awaken Humbaba:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 2 Power, and place Humbaba in the Area containing the Gate.
Swarm (Battle): Instead of rolling Humbaba's attack dice, you can choose to automatically score two Pains.
Spellbook - Humbaba.pngSpellbook - Humbaba (Poison Arrows).png Spellbook Requirement: A Kill is scored in a battle in which Humbaba is present.
Poison Arrows (Ongoing): If Humbaba is in a battle, and any kills are scored on his enemy, one additional kill is scored against Humbaba's forces.
Availability: Pack of the Pit {PA-E3} (x1)
Geryon.png 100x100px
Geryon 1 6 6
How to Awaken Geryon:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 6 Power, and place Geryon in the Area containing the Gate.
Thrice-Damned (Post-Battle): Gain 1 Power and 1 Doom if Geryon was in the Battle. This may be modified by his spellbook.
Spellbook - Geryon.pngSpellbook - Geryon (Three Bodied).png Spellbook Requirement: A kill is inflicted on Geryon.
Three Bodied (Post-Battle): When this spellbook is gained, Geryon is not killed. However, he no longer gains 1 Doom post-Battle. If he is "killed" a second time, flip this card face-down, he survives, and he no longer gains 1 Power post-Battle. If he is killed while this card is face-down, he dies.
Availability: Power Pack {PA-E4} (x1)
Argus.png 100x100px
Argus 1 4 *
How to Awaken Argus:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 4 Power, and place Argus in the Area containing the Gate.
Combat: Equal to the combat of all your other units present (excluding any Great Old Ones)
Reinforce (Pre-Battle): If Argus is in the battle, place a 2-cost unit from your pool in the area, if available.
Spellbook - Argus.pngSpellbook - Argus (Decree).png Spellbook Requirement: An enemy declares battle in Argus's area.
Decree (Pre-Battle): If Argus is in the battle, the opponent may place a 1-cost unit from his pool in the area, if available.
Availability: Power Pack {PA-E4} (x1)
Pulgasaur.png Pulgasaur (Painted).png
Pulgasaur 1 6 4
How to Awaken Pulgasaur:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 6 Power, and place the Pulgasaur in the Area containing the Gate.
Metamorphosis (Post-Battle): The first time the Pulgasaur receives a kill, instead he gains his spellbook. The second time he receives a kill, instead flip his spellbook face-down.
Spellbook - Pulgasaur.pngSpellbook - Pulgasaur (Final Metamorphosis).png Spellbook Requirement: A kill is inflicted on the Pulgasaur (see Metamorphosis).
Final Metamorphosis (Post-Battle): If this spellbook is face-down when the Pulgasaur receives a kill it is, at last, killed.
Availability: Lord Pulgasaur {PA-L5} (x1)

Other components[edit | edit source]

Other components
Image Component Quantity Notes
Cyst Marker Token.png
Cyst Marker Figure.png 100x50px
Cyst Marker 1 Used for the Tardigrade

Availability: [Token] Power Pack {PA-E4} (x1)
[Figure] Relic Pack {PA-RP} (x1)
Scylla Head Marker Token.png
Scylla Head Marker Figure.png 100x50px
Scylla Head Marker 1 Used for Scylla

Availability: [Token] Lady Scylla {PA-L2} (x6)
[Figure] Relic Pack {PA-RP} (x6)
Royal Marker Token.png
Royal Marker Figure.png 100x50px
Royal Marker 1 Used for Orobas

Availability: [Token] Planet Apocalypse (x8)
[Figure] Relic Pack {PA-RP} (x8)
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