Opener of the Way
Painted

Opener of the Way {CW-F4} is a faction released with Onslaught One. It focuses on gate manipulation and upgrading units.


Components[edit | edit source]

Faction[edit | edit source]

Setup
After all other players have set up: 8 Power, 6 Acolytes, and a Controlled Gate in the empty Area of your choice.
Unique Ability
The Beyond One (Action: Cost 1): Select one of your Units with a cost of 3+ in an Area that contains a Gate and no enemy Great Old Ones. Move that Unit, the Gate, and any Controlling Unit to any Area on the Map that does not already have a Gate.
Spellbook Requirements
There are 8 Gates on the Map. There are 12 Gates on the Map.
In a 2-3 player game, only 10 Gates need to be on the Map.
You have Units in at least 2 Areas containing enemy-controlled Gates. Lose 1 of your own Units in Battle.
Your Great Old One is in the same Area as an enemy Great Old One. Awaken Yog-Sothoth.
Spellbooks
Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (Channel Power).png Channel Power (Battle): After rolling Battle dice, you may pay 1 Power to reroll all dice which were not Kills or Pains. You may do this more than once.
Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (Dragon Ascending).png Dragon Ascending (Once Only): Once during the game (at any time), set your Power to be equal to the current Power of one chosen enemy Faction. Flip this Spellbook face-down after use to indicate you cannot use it again.
Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (Dragon Descending).png Dragon Descending (Once Only): Once during the game when you perform a Ritual of Annihilation, you receive twice the normal Doom points. Flip this Spellbook face-down after use to indicate you cannot use it again.
Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (Dread Curse of Azathoth).png Dread Curse of Azathoth (Action: Cost 2): Select an Area and roll 1 die for each Abomination and Spawn of Yog-Sothoth in play. Apply any Kills and Pains to enemy Factions in the Area. You choose which Factions receive which results, but they choose which of their Units receives each result. No Battle-type abilities apply. You choose the Area into which each Unit is Pained, ignoring normal Pain rules.

Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (The Million Favored Ones).png The Million Favored Ones (Post-Battle): After Pains and Kills are resolved, replace any or all surviving Acolytes with Mutants, Mutants with Abominations, and Abominations with Spawns of Yog-Sothoth. You can replace a Spawn of Yog-Sothoth with as many Mutants as are in your Pool.
Spellbook - Opener of the Way.pngSpellbook - Opener of the Way (They Break Through).png They Break Through (Ongoing): You can Summon Monsters at enemy-controlled and/or Abandoned Gates. You do not need to have any Units present in the Area.

Units[edit | edit source]

Cultists
Image Unit Quantity Cost Combat Spellbooks
Acolyte (Classic) - Opener of the Way.png 100x100px

Acolyte (Alternate) - Opener of the Way.png Acolyte (Alternate) - Opener of the Way (Painted).png
Acolyte 6 1 0 The Million Favored Ones
Availability: [Classic] Opener of the Way {CW-F1} (x6), Acolyte Blister Pack {RPG-CG-A} (x2)
[Alternate] Alternate Faction Acolytes {CW-U12} (x6), Cultic Set 1 {EHP-4} (x6)
From his ancient tome he intones the words of power. Beware, sane world. The realm of madness awakens at his command.
The alternate sculpt units replace the classic sculpt Acolytes, and were originally developed for Evil High Priest.
Monsters
Image Unit Quantity Cost Combat Spellbooks
Mutant.png Mutant (Painted).png
Mutant 4 2 1 The Million Favored Ones
Availability: Opener of the Way {CW-F1} (x2), Mutant Blister Pack {RPG-F1-V1} (x2)
The first stage of degeneration from human to Outer God larva. How long can it hide its true nature?
Abomination.png Abomination (Painted).png
Abomination 3 3 2 The Million Favored Ones
Dread Curse of Azathoth
Availability: Opener of the Way {CW-F1} (x4), Abomination Blister Pack {RPG-F1-V2} (x1)
A dreadful hybrid of an Outer God and humankind. What terrifying powers does he manifest?
Spawn of Yog-Sothoth.png Spawn of Yog-Sothoth (Painted).png
Spawn of Yog-Sothoth 2 4 3 The Million Favored Ones
Dread Curse of Azathoth
Availability: Opener of the Way {CW-F1} (x4), Spawn of Yog-Sothoth Blister Pack {RPG-F1-V3} (x1)
The time is nearly ripe. The cosmic cyst within the body of this human/Outer God hybrid will someday bring about the cosmic doom that its birth portended.
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Yog-Sothoth.png Yog-Sothoth (Painted).png
Yog-Sothoth 1 8 *
How to Awaken Yog-Sothoth:
  1. You must have a Spawn of Yog-Sothoth on the Map.
  2. Pay 6 Power. Replace the Spawn with Yog-Sothoth.
Combat: Equal to twice the number of enemy-controlled Faction Great Old Ones in play.
The Key and the Gate (Ongoing): Yog-Sothoth counts as a Gate for every purpose, except for the Beyond One ability. Yog-Sothoth is not Controlled by any Cultist, and he can exist in the same area as another Gate.
Availability: Opener of the Way {CW-F1} (x1), Yog-Sothoth Blister Pack {RPG-F1-V4} (x1)
Yog-Sothoth is the Way. Yog-Sothoth is the Gate. All is One to Yog-Sothoth.

Expansion Units[edit | edit source]

Cultists
Image Unit Quantity Cost Combat Spellbooks
Acolyte (Handicap) - Opener of the Way.png Acolyte (Alternate) - Opener of the Way (Painted).png
Acolyte 1 1 0
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1)
This unit is used as a Handicap Acolyte.
High Priest (Classic) - Opener of the Way.png 100x100px
100x100px 100x100px
High Priest 1 3 0
Unspeakable Oath (Ongoing): At the end of any player's Action (even if it is not your turn), Sacrifice your High Priest (return him to your Pool) and gain 2 Power. This may also be done during the Gather Power and Doom Phases.
Notes: The High Priest is a new type of Cultist, it is Recruited like an Acolyte. Each High Priest generates 1 Power during the Gather Power Phase, can Create and Control a Gate, and can be Captured. Each Faction has only a single High Priest available.
This unit may also be used as one of the Unique High Priests.
Availability: [Classic] High Priests {CW-U3} (x1), High Priest Blister Pack {RPG-U3-HP} (x2)
[Alternate] High Priests {CW-U3-O3} (x1), Cultic Set 1 {EHP-4} (x1), Cultic Set 3 {EHP-6} (x1)
He leads the rites of old. It is time to awaken the great old ones! Iä! Iä!
The alternate sculpt unit replaces the classic sculpt High Priest, and was originally developed for Evil High Priest.
Brain Cylinder Token - Opener of the Way.png
100x100px 100x100px
Brain Cylinder 4 0 0
Availability: [Token] Yuggoth Map {CW-M3} (x4)
[Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1)
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate?
See Brain Cylinders for rules. The Brain Cylinder figures replace the Brain Cylinder Tokens.
Dark Demon - Opener of the Way.png 100x100px
Dark Demon 1 1 0
How to Obtain the Dark Demon Loyalty Card: In the Doom Phase, when it is your turn to perform a Ritual of Annihilation, you may pay 2 Doom to obtain this Loyalty Card and then place the Dark Demon matching your Faction's color anywhere on the Map. If you wish, you may also perform a Ritual of Annihilation. Each of the other Factions permanently loses an Acolyte from their Pools (or from the Map, if all are in play) and then adds to their Pools a Dark Demon of their Faction's color.
The Summons (Ongoing): Any Faction with a Dark Demon in its Pool cannot take any Action other than Recruiting the Dark Demon. (You can still choose to drop your Power to 0 and take no more Actions this Action Phase instead).
Metamorph (Ongoing): Dark Demons are a new type of Cultist and are treated as Cultists in every way, but they produce 0 Power during the Gather Power Phase. They are Recruited rather than Summoned, so a Controlled Gate is not needed to bring them into play. Dark Demons may Create and Control Gates, and they are worth 1 Power when Captured. They can be targeted by any Spellbooks or abilities that reference Cultists, but not Acolytes.
Availability: Masks of Nyarlathotep {CW-U10} (x1)

Other components[edit | edit source]

Other components
Image Component Quantity Notes
Faction Card - Opener of the Way.png
Faction Card 1

Availability: Opener of the Way {CW-F1} (x1)
Faction Token - Opener of the Way.png
Faction Token 1

Availability: Opener of the Way {CW-F1} (x1)
Power Marker - Opener of the Way.png 100x50px
Power Marker 1

Availability: Opener of the Way {CW-F1} (x1)
Doom Marker - Opener of the Way.png 100x50px
Doom Marker 1

Availability: Opener of the Way {CW-F1} (x1)
Custom Dice - Opener of the Way.png
Custom Dice 5 Used for Dread Curse of Azathoth

Availability: Custom Dice Pack {CW-E14} (x5)
Gate - Opener of the Way.png 100x50px
Gate 1 Used for Colour Out of Space

Availability: Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Battle Dice - Opener of the Way.png
Battle Dice 20

Availability: Battle Dice - Opener {CW-U18} (x20), All 200 Battle Dice! {CW-U24} (x20), ALL 240 BATTLE DICE {CW-U??} (x20)
100x50px
Neutral Unit Identifier 6 (25mm)
3 (40mm)
3 (50mm)
1 (80mm)

Availability: Neutral Unit Identifier {CW-U26} (x13), Neutral Unit Identifier {CW-U26-O4} (x13)

Strategy[edit | edit source]

Faction strategy[edit | edit source]

Spellbook strategies[edit | edit source]

Recommended openers[edit | edit source]

Story[edit | edit source]

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