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Ramsey Campbell Horrors 2 {CW-RC2} is an expansion released with Onslaught Two. It is a set of Neutral Monsters and Independent Great Old Ones.

Components[]

Units[]

Monsters
Image Unit Quantity Cost Combat Spellbooks
Satyr File:Satyr (Painted).png
Satyr 3 2 1

Loyalty Card - Satyr

How to Obtain the Satyr Loyalty Card: Pay 2 Doom to obtain this Loyalty Card, plus place a Satyr and an Acolyte Cultist at your Controlled Gate.
Fecund (Ongoing): Each time you Summon a Satyr, also place an Acolyte Cultist from your Pool in the same Area.
Availability: Ramsey Campbell Horrors 2 {CW-RC2} (x3), Mythos Satyr Blister Pack {RPG-RC2-1} (x2)
The awful result of a human’s experimentation with the magic of the mythos. Now he (or she?) has deteriorated into a ravening animalistic horror.
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Daoloth File:Daoloth (Painted).png
Daoloth 1 6 0

Loyalty Card - Daoloth

How to Awaken Daoloth:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 6 Power, and place Daoloth in the Area containing the Gate.
Cosmic Unity (Pre-Battle): In a Battle involving Daoloth, choose one enemy Great Old One. It rolls no Combat dice (it still gets its Battle Ability, if any).
Spellbook - DaolothSpellbook - Daoloth (Interdimensional) Spellbook Requirement: A Great Old One is Killed (anywhere on the map).
Interdimensional (Ongoing): When Daoloth enters an Area without a Gate, immediately place a Gate there.
Availability: Ramsey Campbell Horrors 2 {CW-RC2} (x1)
Y'Golonac File:Y'Golonac (Painted).png
Y'Golonac 1 2 1

Loyalty Card - Y'Golonac

How to Awaken Y'Golonac:
  1. Your Controlled Gate is in an Area with your Great Old One.
  2. Pay 2 Power, and place Y'Golonac in the Area containing the Gate.
Orifices (Post-Battle): If Y'Golonac is Killed in Battle, select a surviving enemy Terror, Monster, or Cultist. Replace it with Y'Golonac, then give Y'Golonac's Loyalty Card to that player. If no enemies survived, Y'Golonac dies normally (placing this Loyalty Card in the general Pool). This ability is not optional.
Spellbook - Y'GolonacSpellbook - Y'Golonac (The Revelations) Spellbook Requirement: You have just received Y'Golonac as a result of his Orifices ability.
The Revelations (Doom Phase): Every player except you gets 1 Elder Sign. This is not optional.
Availability: Ramsey Campbell Horrors 2 {CW-RC2} (x1)

Strategies[]

Daoloth:

Cthulhu: It will be easier to trigger Daoloth's spellbook requirement, as you can recklessly attack with Cthulhu until he dies to trigger the spellbook and reawaken him for elder signs.

Opener of the Way: It will be easier to achieve its spellbook requirements with the needed plethora of gates on the board, as Daoloth will be placing gates wherever he moves.

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