The Monsters: Chaos Monsters {TGW-3B} is an expansion released with The Gods War. Its units have received crossover rules for Cthulhu Wars.
Components[]
Units[]
Note: The released crossover rules were not fully converted to Cthulhu Wars formatting, so some discretion has been taken.
Chaos Monsters | |||||||||||
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Image | Unit | Quantity | Cost | Combat | Spellbooks | ||||||
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Cwim | 1 | N/A | 0 |
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Amok (Action: Cost 1): Move Cwim to an adjacent Area. Any Gate in that Area is destroyed. All players may use this Action. Mind-Soul-Body Destruction (Pre-Battle): This happens in three stages:
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Killing Cwim: In order to eliminate Cwim, you must declare Battle against him and inflict 4 total results in Pains & Kills added together (including those caused by Spellbooks, Abilities, etc.). Cwim is not affected by Pains, except inasmuch as they are part of the 4 total results needed to eliminate him. Reward: If you kill Cwim, immediately choose and destroy any Gate on the map. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Sky Terror | 1 | N/A | * |
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Combat: Equal to the value of the two dice on this card; initially 12. | |||||||||||
Swoop (Action: Cost 1): Move the Sky Terror into any Area containing at least one unit. It must move to a new Area per Swoop. The person who activated the Sky Terror chooses a Faction to victimize, and the Terror then immediately Eliminates one unit from that Faction (chosen by the victim). All players may use this Action. Sky Terror Breakdown (Post-Battle): The Sky Terror is not affected by Battle results. However, Post-Battle, lower its Combat total by 1 per unit that fought it in the Battle, plus 1d6 (For instance, if 3 units fought the Sky Terror, you would reduce its Combat by 3 + 1d6). Reduce the dice score on this card appropriately. | |||||||||||
Killing Sky Terror: In order to eliminate Sky Terror, you must reduce its Combat to 0 after a Battle. Reward: If you kill the Sky Terror, immediately select enemy units totaling Cost 4 or less and Eliminate them. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Mother of Monsters | 1 | N/A | 6 |
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Birth (Action: Cost 0 or 1): Move the Mother of Monsters to an adjacent Area which does not contain a Spawn. Then place a new Spawn in the Area she just exited (up to 6 maximum). If 0, 1, or 2 Spawn are in play, this Action costs 0 Power. If 3+ Spawn are in play, this Action costs 1 Power. All players can use this Action. Titanic (Post-Battle): The Mother of Monsters is only affected by Pains. Her opponent in Battle chooses where to Pain her, but she may not be Pained to an Area with a Spawn. | |||||||||||
Killing Mother of Monsters: In order to eliminate the Mother of Monsters, you must inflict a Pain, and find her unable to retreat, due to the presence of Spawn. Reward: If you kill the Mother of Monsters, earn 3 Doom. | |||||||||||
Availability: The Monsters: Chaos Monsters {TGW-3B} (x1), The Monsters: Chaos Monsters {TGW-3B-O2} (x1) | |||||||||||
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Mother of Monsters Spawn | 6 | N/A | * | |||||||
Combat: Equal to the total number of Spawn in play (i.e., if 2 Spawn are in play, each Spawn has Combat 2). | |||||||||||
Spawnrise (Action: Cost 1): Select a Spawn to attack a chosen Faction in its Area. All players can use this Action. Titanic (Post-Battle): Spawn are affected by Battle normally, except they may not be Pained to the Mother of Monsters Area (they may Pain to another Spawn's Area). | |||||||||||
Availability: [Classic Token] The Monsters: Chaos Monsters {TGW-3B} (x6) [Deluxe Token] The Monsters: Chaos Monsters {TGW-3B-O2} (x6), Errata Pack {TGW-?} (x6) [Figure] The Monsters: Chaos Monsters {TGW-3B} (x6), The Monsters: Chaos Monsters {TGW-3B-O2} (x6) |