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Elder Races {TGW-2} is an expansion released with The Gods War. Its units have received crossover rules for Cthulhu Wars.

Components[]

Units[]

Note: The released crossover rules were not fully converted to Cthulhu Wars formatting, so some discretion has been taken.

Monsters
Image Unit Quantity Cost Combat Spellbooks
Vadeli Raider File:Vadeli Raider (Painted).png
Vadeli Raider 3 2 2

Alliance (Doom Phase): If you are the last player in the game without an Ally, you MUST now take the Vadeli as your Ally. This is the only way to Ally with them.
When you Ally, place a Vadeli Raider at your controlled Gate. You may only have one Elder Race as an Ally.
Trickery (Ongoing): When you Move a Vadeli Raider, you may also move enemy units present in the Area as you please, paying 1 Power each.
Gift - Vadeli Raider Heroquest: No Vadeli Raiders are in your Pool.
Plunder (Post-Battle): If a Vadeli Raider participated in a Battle in which you captured an enemy-controlled Gate, earn 1 Doom.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Dwarf File:Dwarf (Painted).png
Dwarf 3 2 2

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Dwarfs become your Ally. If you roll a 6, your chosen unit dies. However, if the Elves are Allied to a Faction, any attempt to Ally with the Dwarfs automatically succeeds.
When you Ally, place a Dwarf at your controlled Gate. You may only have one Elder Race as an Ally.
Construction (Action: Cost 0): If you have a Dwarf in an Area without a Gate, replace the Dwarf with a Gate.
Gift - Dwarf Heroquest: No Dwarfs are in your Pool.
The Dead God (Action: Cost 0): Do nothing. Counts as an Action.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Elf File:Elf (Painted).png
Elf 3 2 2

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Elves become your Ally. If you roll a 6, your chosen unit dies. However, if the Dwarfs are Allied to a Faction, any attempt to Ally with the Elves automatically succeeds.
When you Ally, place an Elf at your controlled Gate, and place the Aldrya marker on the Doom track on 0. You may only have one Elder Race as an Ally.
Annual Cycle (Gather Power Phase): Earn Doom equal to the Aldrya marker's position. Then advance it 1 space.
Gift - Elf Heroquest: An Elf is Killed or Eliminated in Battle.
Dryads (Post-Battle): Pay 1 Power Post-Battle to immediately place a new Elf in the Area.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Waertagi Dragon Ship File:Waertagi Dragon Ship (Painted).png
Waertagi Dragon Ship 3 2 2

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Waertagi become your Ally. If you roll a 6, your chosen unit dies.
When you Ally, place a Waertagi Dragon Ship at your controlled Gate. You may only have one Elder Race as an Ally.
Fleet Muster (Gather Power Phase): Place a free Dragon Ship in any Ocean Area.
Gift - Waertagi Dragon Ship Heroquest: No Dragon Ships are in your Pool.
Major Invasion (Ongoing): Dragon Ships in Ocean Areas add their Combat to your Battles in adjacent Land Areas. These Dragon Ships are vulnerable to Battle results.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Dragonewt File:Dragonewt (Painted).png
Dragonewt 1 1 0/1/2/3

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Dragonewt becomes your Ally. If you roll a 6, your chosen unit dies.
When you ally, place the Dragonewt at your controlled Gate, and the Evolution marker on the Scout stage. You may only have one Elder Race as an Ally.
Rebirth (Ongoing): Each Doom phase, and each time the Dragonewt is killed in Battle, you may choose to advance the Evolution marker a step. If the Dragonewt is eliminated instead of killed, or the Final Stage is killed, restart at the Scout level.
The stages are:
  1. Scout. Combat 0.
  2. Warrior. Combat 1.
  3. Priest. Combat 2. During the Gather Power Phase, gain 2 Power.
  4. Noble. Combat 3. During the Gather Power Phase, gain 1 Power and 1 Doom.
  5. Dragon. Combat 4. During the Gather Power Phase, gain 2 Doom.
Availability: Elder Races {TGW-2} (x1), Elder Races {TGW-2-O2} (x1)
Duck File:Duck (Painted).png
Duck 3 2 0

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Ducks becomes your Ally. If you roll a 6, your chosen unit dies. If you fail, your chosen unit is Pained to an adjacent Area.
When you Ally, place a Duck at your controlled Gate. You may only have one Elder Race as an Ally.
Flocks! (Ongoing): When you Summon a Duck, place all Ducks in your Pool at your Controlled Gates.
Gift - Duck Heroquest: A Duck is Killed in Battle.
Bad Luck to Kill a Duck (Post-Battle): If one or more Ducks are Killed in a Battle, the enemy immediately loses 1 Power or 1 Doom (his choice).
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Boggle File:Boggle (Painted).png
Boggle 3 2 0

Alliance (Doom Phase): When you attempt an Alliance Action and roll a 6 (and your unit is killed) you may immediately choose to accept the Boggles as an Ally. If the Alliance Action is no longer possible, you may as an Action eliminate your own unit and take the Boggles as an ally.
When you Ally, place a Boggle anywhere on the map. You may only have one Elder Race as an Ally.
Pest (Doom Phase): An enemy Gate sharing an Area with a Boggle does not count for Doom points during the Doom Phase.
Gift - Boggle Heroquest: No Boggles are in your Pool.
Vermin (Action: Cost 1): Each enemy player with any units sharing an Area with a Boggle immediately loses 1 Power.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Luathan File:Luathan (Painted).png
Luathan 3 2 2

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Luathans become your Ally. If you roll a 6, the chosen unit dies.
When you Ally, place a Luathan at your controlled Gate. You may only have one Elder Race as an Ally.
Demigod (Pre-Battle): You may voluntarily Pain one or more Luathans before dice are rolled. For each such pre-Pained Luathan, the enemy must pre-Pain his Great Old One.
Gift - Luathan Heroquest: No Luathans are in your Pool.
Devastate (Action: Cost 1): Select an Area containing a Luathan. Lay the Luathan figure on its side to mark that the Area is now "Devastated." All other units are Pained into adjacent Areas, chosen by their owner. A Gate in the Area is destroyed.
Gates may no longer be placed in the Devastated Area.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Scorpion Man File:Scorpion Man (Painted).png
Scorpion Man 3 1 2

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Scorpion Folk are on your side. If you roll a 6, the chosen unit dies.
When you Ally, place a Scorpion Man at your controlled Gate. They do not count as an Elder Race.
Feasting (Post-Battle): After any Battle involving a Scorpion Man, if any unit was Killed on either side, add 1 Scorpion Man to the Area from the pool if possible. This is not optional.
Gift - Scorpion Man Heroquest: A Scorpion Man survives a Battle in which any unit was Killed.
Disloyal (Pre-Battle): Before a Battle involving Scorpion Folk, roll 1d6. If the roll is lower than the total Scorpion Folk in play, they switch allegiance to the enemy Faction, and fight on their side in the Battle. This is not optional.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Slarge File:Slarge (Painted).png
Slarge 3 2 1/3

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Slarges become your ally. If you roll a 6, the chosen unit dies.
When you Ally, place a Slarge at your controlled Gate. You may only have one Elder Race as an Ally.
Generation Alternation (Ongoing): Each time a Slarge's Combat must be determined, roll 1d6 for all Slarges in the Area. On a roll of 1–3, all have Combat 1. On a roll of 4–6, all have Combat 3.
Gift - Slarge Heroquest: No Slarges are in your Pool.
Obsession (Action: Cost 2): Name an action, and flip this card face-down. Each time another Faction with more Doom than you performs that Action, earn either 1 Power or 1 Doom (as decided by the enemy Faction). Flip the card face-up the next Doom Phase.
Availability: Elder Races {TGW-2} (x3), Elder Races {TGW-2-O2} (x3)
Terrors
Image Unit Quantity Cost Combat Spellbooks
Giant File:Giant (Painted).png
Giant 1 4 4

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Giant becomes your Ally AND your chosen unit dies.
When you Ally, place the Giant at your controlled Gate. You may only have one Elder Race as an Ally.
Contrary (Ongoing): The Giant cannot be chosen as the target of a spellbook, even a beneficial one.
The Eater (Action: Cost 1): If the Giant is in an Area containing enemy Cultists or Monsters, the owner must choose and Eliminate one of them. The presence of their Great Old One prevents this ability.
Availability: Elder Races {TGW-2} (x1), Elder Races {TGW-2-O2} (x1)
Maidstone Archer File:Maidstone Archer (Painted).png
Maidstone Archer 1 3 3

Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Maidstone Archer becomes your ally. If you roll a 6, the chosen unit dies.
When you Ally, place the Maidstone Archer at your controlled Gate. You may only have one Elder Race as an Ally.
Ballista (Post-Battle): If the Maidstone Archer is in a Battle, after results are tallied, you may apply up to three of your rolled Kills or Pains to any chosen enemy Faction in an adjacent Area.
Gift - Maidstone Archer Heroquest: An enemy is Killed in a Battle involving the Maidstone Archer.
Countershot (Post-Battle): If the Maidstone Archer is in a Battle, after results are tallied, you can cancel up to three applied enemy Kill or Pain result by canceling up up to three of your own applied Kills or Pains, respectively.
Availability: Elder Races {TGW-2} (x1), Elder Races {TGW-2-O2} (x1)
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Dragonewt Dragon File:Dragonewt Dragon (Painted).png
Dragonewt Dragon 1 1 4
Alliance (Doom Phase): Spend 1 Doom, select one of your units, and roll 1d6. If the roll is equal to or less than your unit's Cost, the Dragonewt becomes your Ally. If you roll a 6, your chosen unit dies.
When you ally, place the Dragonewt at your controlled Gate, and the Evolution marker on the Scout stage. You may only have one Elder Race as an Ally.
Rebirth (Ongoing): Each Doom phase, and each time the Dragonewt is killed in Battle, you may choose to advance the Evolution marker a step. If the Dragonewt is eliminated instead of killed, or the Final Stage is killed, restart at the Scout level.
The stages are:
  1. Scout. Combat 0.
  2. Warrior. Combat 1.
  3. Priest. Combat 2. During the Gather Power Phase, gain 2 Power.
  4. Noble. Combat 3. During the Gather Power Phase, gain 1 Power and 1 Doom.
  5. Dragon. Combat 4. During the Gather Power Phase, gain 2 Doom.
Availability: Elder Races {TGW-2} (x1), Elder Races {TGW-2-O2} (x1)

Other components[]

Other components
Image Component Quantity Notes
Aldrya Marker (Classic)
Aldrya Marker (Deluxe)
Aldrya Marker 1 Used for the Elf
Availability: [Classic] Elder Races {TGW-2} (x1)
[Deluxe] Elder Races {TGW-2-O2} (x1), Errata Pack {TGW-?} (x1)
Evolution Marker (Classic)
Evolution Marker (Deluxe)
Evolution Marker 1 Used for the Dragonewt
Availability: [Classic] Elder Races {TGW-2} (x1)
[Deluxe] Elder Races {TGW-2-O2} (x1), Errata Pack {TGW-?} (x1)
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