Start with 4 Power and no units on the map. Your "start area" is the first spot in which you place an Acolyte.
Unique Ability
Psychosis (Action: Cost 0): You must have an Acolyte in your pool. Select an area that has no units from any faction. Place an acolyte from your pool there. During each Doom phase, flip ALL your face-down faction spellbooks face-up again.
Spellbook Requirements
You have one of each Larva type in play.
An abandoned gate is on the map during Gather Power.
Awaken Avatar Thesis
During any Doom phase, you declare that each other player chooses whether to receive 1 Power or 1 Doom. You gain everything they gain.
Awaken Avatar Antithesis
Awaken Avatar Synthesis
Spellbooks
Animate Matter (Action: Cost 1): Flip this Spellbook face down. Move a controlled Chaos Gate from its Area to an adjacent Area, taking its Cultist along. You cannot move the Gate to another player’s Start Area. If the new Area has an existing physical Gate, replace that Gate with the Chaos Gate.
Chaos Gate (Action: Cost 1): Flip this Spellbook face down, then place a Chaos Gate in any area without a Gate.
Consummation (Action: Cost 1): Flip this spellbook face-down. Then flip one of your face-down faction spellbooks face-up again, permitting its re-use this turn.
Fiendish Growth (Action: Cost 1): Flip this spellbook face down if Avatar Antithesis is in play. Place 1 free Monster or Acolyte from your pool in Avatar Antithesis' Area per Faction with Units in that Area, including yours.
Traitors! (Action: Cost 1): Flip this Spellbook face down. Replace your controlled Chaos Gate with a Normal Gate, and replace its Controlling Cultist with another player's Cultist from his Pool. Your cultist returns to your Pool. If you have no other Units in the Area, gain an Elder Sign.
Undirected Energy (Action: Cost 1): Flip this spellbook face-down if Avatar Thesis is in play. Gain 1 Power per faction with units in Thesis’s area, including you.
From his ancient tome he intones the words of power. Beware, sane world. The realm of madness awakens at his command.
The alternate sculpt units were originally developed for Evil High Priest. Classic sculpt units were provided in Final Onslaught for consistency with other factions.
Both Avatar Thesis and Antithesis must have been awakened (They need not be in play.)
Pay 8 Power.
Roll the Azathoth die. All enemies have 2 minutes to decide how to collectively lose that much Power and/or Doom. If they cannot agree then you win the game. In a 2-3 player game halve the die result (rounded up).
Replace the Larva Synthesis with Avatar Synthesis.
Combat: First roll the Azathoth die, then roll that many Combat dice.
Cosmic Ruler (Ongoing): When any Avatar is chosen to receive a Kill or Elimination, instead you can Eliminate another Avatar in its stead, from anywhere on the Map.
Unspeakable Oath (Ongoing): At the end of any player's Action (even if it is not your turn), Sacrifice your High Priest (return him to your Pool) and gain 2 Power. This may also be done during the Gather Power and Doom Phases.
Notes: The High Priest is a new type of Cultist, it is Recruited like an Acolyte. Each High Priest generates 1 Power during the Gather Power Phase, can Create and Control a Gate, and can be Captured. Each Faction has only a single High Priest available. This unit may also be used as one of the Unique High Priests.
He leads the rites of old. It is time to awaken the great old ones! Iä! Iä!
The alternate sculpt units were originally developed for Evil High Priest. Classic sculpt units were provided in Final Onslaught for consistency with other factions.
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate?
See Brain Cylinders for rules. The Brain Cylinder figures replace the Brain Cylinder Tokens.
How to Obtain the The Dark Demon Loyalty Card: In the Doom Phase, when it is your turn to perform a Ritual of Annihilation, you may pay 2 Doom to obtain this Loyalty Card and then place the Dark Demon matching your Faction's color anywhere on the Map. If you wish, you may also perform a Ritual of Annihilation. Each of the other Factions permanently loses an Acolyte from their Pools (or from the Map, if all are in play) and then adds to their Pools a Dark Demon of their Faction's color.
The Summons (Ongoing): Any Faction with a Dark Demon in its Pool cannot take any Action other than Recruiting the Dark Demon. (You can still choose to drop your Power to 0 and take no more Actions this Action Phase instead). Metamorph (Ongoing): Dark Demons are a new type of Cultist and are treated as Cultists in every way, but they produce 0 Power during the Gather Power Phase. They are Recruited rather than Summoned, so a Controlled Gate is not needed to bring them into play. Dark Demons may Create and Control Gates, and they are worth 1 Power when Captured. They can be targeted by any Spellbooks or abilities that reference Cultists, but not Acolytes.
Nyarlathotep is infamous for his multiple shapes. As the Dark Demon, this pig-like humanoid is terrifying to behold, but the horror it leaves in its wake is far worse.
Notes: The Chaos Gates can only be occupied by a Daemon Sultan Acolytes. Otherwise, it is like a normal Gate, except it can only be placed via the Chaos Gate Spellbook. In the Doom phase, an abandoned Chaos Gate is exchanged for a Normal Gate.
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Spellbook strategies[]
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Recommended openers[]
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Story[]
Epilogue
"A touch of rhythm celestial reach'd my soul; Thrilling me more with horror than with joy. Again the spirit mock'd my human pangs, And deep revil'd me for presumptuous thoughts; Yet changing now his mien, he bade me scan The wid'ning rift that clave the walls of space; He bade me search it for the ultimate; He bade me find the truth I sought so long; He bade me brave th' unutterable Thing, The final Truth of moving entity. All this he bade and offer'd - but my soul, Clinging to life, fled without aim or knowledge, Shrieking in silence through the gibbering deeps." Howard Phillips Lovecraft, the Poe-ets Nightmare