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Colour Out of Space {CW-U7} is an expansion released with Onslaught Two that includes gates in each of the first eight faction's colors, with optional rules made available as a download to provide them with special in-game effects. It was later combined with the Plastic Gates pack as the Eldritch Gate Pack. The rules were expanded with Onslaught Three to include the Ancients-colored Gate and the glow-in-the-dark Gate.

Components[]

Buildings
Image Unit Quantity Cost Combat Spellbooks
Gate - Great Cthulhu File:Gate - Great Cthulhu (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Yellow Sign File:Gate - Yellow Sign (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Crawling Chaos File:Gate - Crawling Chaos (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Black Goat File:Gate - Black Goat (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Opener of the Way File:Gate - Opener of the Way (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Sleeper File:Gate - Sleeper (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Windwalker File:Gate - Windwalker (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - Tcho-Tcho File:Gate - Tcho-Tcho (Painted).png
Gate 1 3 N/A
Availability: Colour Out of Space {CW-U7} (x1), Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate - The Ancients File:Gate - The Ancients (Painted).png
Gate 1 3 N/A
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Gate (Glow)
Gate 1 3 N/A
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1)

Rules[]

When you Create a Gate, you may chose and place either an available Colour Gate or a normal Gate. You can ONLY Create the Glow Gate if you already Control another Colour Gate. You do not have to Create the Gate of your Faction color. So Crawling Chaos can Create a red Gate. A Colour Gate acts as a normal Gate during the Gather Power Phase. At the START of each Doom Phase, roll 1d6 and consult the appropriate column of the chart below:

METEORITE FERTILITY FEASTING MADNESS BLIGHT DEPARTURE
Beginning with the Starting Player, and continuing in turn order, the first player who does not Control a Colour Gate must select a Colour Gate from the Pool (if available) and replace one of his normal Gates with it. At most one player does this. The Gate's Controller gains 1 Power. The Gate's Controller loses 1 Power. The Gate's Controller gains 1 Power. The Gate's Controller loses 1 Power. The player with the lowest Doom total may select 1 Colour Gate anywhere on the map and replace it with a normal Gate. On a tie for lowest Doom, all tied players do this in player order. When finished, reroll the Colour die. On a second roll of 6, nothing further happens. On any other roll, consult the appropriate column of the chart.
The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase. The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase. The Gate's Controller may not perform a Ritual of Annihilation this Doom The Gate's Controller may not perform a Ritual of Annihilation this Doom Phase.
The Gate's Controller gains 1 Power. The Gate's Controller gains 1 Power. The Gate's Controller loses 1 Power. The Gate's Controller loses 1 Power.
The Gate's Controller gains 1 Doom. The Gate's Controller loses 1 Doom. The Gate's Controller gains 1 Doom. The Gate's Controller loses 1 Doom.
The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available. The Gate's Controller Eliminates an owned Unit at the Gate. The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available. The Gate's Controller Eliminates an owned Unit at the Gate.
The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase. The Gate's Controller may not perform a Ritual of Annihilation this Doom The Gate's Controller earns an extra Elder Sign for a Ritual of Annihilation this Doom Phase. The Gate's Controller may not perform a Ritual of Annihilation this Doom Phase.
The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available. The Gate's Controller Eliminates an owned Unit at the Gate. The Gate's Controller Eliminates the lowest cost enemy Monster or Cultist at the Gate, if available. The Gate's Controller Eliminates an owned Unit at the Gate.
The Gate's Controller gains 1 Doom. The Gate's Controller gains 1 Doom. The Gate's Controller loses 1 Doom. The Gate's Controller loses 1 Doom.
The Gate's Controller chooses 2 Colour Gates and swaps them just before Gate effects happen. The Gate's Controller chooses 2 Colour Gates and swaps them just before Gate effects happen. The Gate's Controller replaces one of his or her Colour Gates for a normal Gate. The Gate's Controller replaces one of his or her Colour Gates for a normal Gate.
The Gate's Controller chooses any other Colour's effect from Fertility. The Gate's Controller chooses any other Colour's effect from Feasting. The Gate's Controller chooses any other Colour's effect from Madness. The Gate's Controller chooses any other Colour's effect from Blight.
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