Cthulhu Wars Strategy Wiki
Tag: Visual edit
Tag: Visual edit
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== Faction Ability ==
 
== Faction Ability ==
 
'''Lunacy (Ongoing)''':
 
'''Lunacy (Ongoing)''':
<nowiki> </nowiki>All faction's units can move and be pained from and to the moon as if all map areas are adjacent to the moon. Other factions can move or be pained from the moon to the map.
+
<nowiki> </nowiki>Enemy spellbooks and abilities that target cultists can target Earth Cats as if they are acolytes. They cannot be captured as cultists nor can they build or occupy gates. This ability not optional
   
  +
All faction's units can move and be pained from and to the moon as if all map areas are adjacent to the moon. Other factions can move or be pained from the moon to the map.
Enemy spellbooks and abilities that target cultists can target Earth Cats as if they are acolytes. They cannot be captured as cultists nor can they build or occupy gates. This ability not optional.
 
   
 
== Setup ==
 
== Setup ==
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* Pay 2 Power.
 
* Pay 2 Power.
 
* No Earth Cats are on the moon.
 
* No Earth Cats are on the moon.
* You have at least 1 Doom and a Cat is in every other faction's Starting Area
+
* You have a Cat is in every other faction's Starting Area. Gain 1 power per enemy faction.
 
* A Cat from Mars or Saturn is killed or eliminated.
 
* A Cat from Mars or Saturn is killed or eliminated.
 
* A Cat from Uranus is killed or eliminated.
 
* A Cat from Uranus is killed or eliminated.

Revision as of 10:44, 17 December 2019

 Faction Ability

Lunacy (Ongoing): Enemy spellbooks and abilities that target cultists can target Earth Cats as if they are acolytes. They cannot be captured as cultists nor can they build or occupy gates. This ability not optional

All faction's units can move and be pained from and to the moon as if all map areas are adjacent to the moon. Other factions can move or be pained from the moon to the map.

 Setup

Start with 8 power. Place the Moon tile next to your faction sheet. Place 6 Earth Cats on the moon. The moon counts as a controlled gate and thus provides 2 Power. Another gate can't be build on the moon or moved there (except for Yog Sothoth if catnapped). In a game using High Priests add 1 extra Power each power phase.

Cultist

None

Monster

Earth Cat: Count 6, Cost 1, Combat 0. Generates 1 power during Gather Power phase.

*Spellbooks and abilities that target cultists can target Earth Cats as if they are acolytes.

Cats from Mars: Count 2, Cost 2, Combat 1. Generates 1 power during Gather Power phase.

Cats from Saturn: Count 2, Cost 3, Combat 2. Generates 1 power during Gather Power phase.

Cats from Uranus: Count 2, Cost 4, Combat 3. Generates 1 power during Gather Power phase.

 Elder God

Bastet: Cost 6, Combat Does not roll dice but adds 1 kill to your total and enemy reduce their kill rolls by 1.

How to Awaken Bastet: Need all 4 cat varieties in play. Place in an area with no enemy units.

Combat: No dice. Just an automatic 1 kill. Enemy loses 1 kill.

Requires Attention: During the Doom Phase if Bastet is sharing a space with an enemy cultist and perform a Ritual of Annihilation, gain 4 Doom Points. Gain an 1 Elder Sign if an enemy controlled gate is also in the area and 2 Elder Signs if an Enemy Great Old One is in the area. These are additive.

Spellbook Requirements

  • Pay 2 Power.
  • No Earth Cats are on the moon.
  • You have a Cat is in every other faction's Starting Area. Gain 1 power per enemy faction.
  • A Cat from Mars or Saturn is killed or eliminated.
  • A Cat from Uranus is killed or eliminated.
  • Awaken Bastet

Spellbooks

  • Catabolism: Earth Cats may now recruit a monster without a gate on the main map.
  • Zagazig: When Cats from Mars are in combat pain rolls become kills and kill rolls become pains. This is true for both sides in combat.
  • Savagery (prebattle) As a ability Cats from Saturn can spend 1 Power increase their attack dice by 1 up to 6
  • Predator (postbattle) If Cats from Uranus get at least 1 kill in battle kill one extra unit anywhere on the map.
  • Ailurophobia: Gain 1 doom per Cat variety on the main map (not the moon).
  • Catnapping (Action: cost 1 power): Choose a Faction in a Bastet's Area and Move all their Units from that area on the Moon. When an enemy leaves the Moon, you get Power equal to the initial cost of that movement.

General Tips

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Spellbook Strategies

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Opening Strategies

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