Black Goat
Painted

Black Goat is one of the four original factions for the Cthulhu Wars boardgame. It focuses on monster summoning and spread tactics.


Components[edit | edit source]

Faction[edit | edit source]

Setup
8 Power, 6 Acolytes, and a Controlled Gate in the Area with this Glyph: Sigil - Black Goat.png
Unique Ability
Fertility Cult (Ongoing): When you Summon Monsters you can Summon multiple Monsters of one or more types, from one or several Gates. You still may only Recruit a single Cultist per Recruit Action.
Spellbook Requirements
Have Units in 4 Areas. Have Units in 6 Areas.
Have Units in 8 Areas. As your Action, Eliminate 2 of your Cultists from any Area(s) on the Map.
Share Areas with all enemies (i.e., both you and the enemy have Units there). Awaken Shub-Niggurath.
Spellbooks
Spellbook - Black Goat.pngSpellbook - Black Goat (Blood Sacrifice).png Blood Sacrifice (Doom Phase): If Shub-Niggurath is in play during the Doom Phase, you can choose to eliminate one of your Cultists. If you do, gain 1 Elder Sign.
Spellbook - Black Goat.pngSpellbook - Black Goat (Frenzy).png Frenzy (Ongoing): Your Cultists now have 1 Combat.
Spellbook - Black Goat.pngSpellbook - Black Goat (Ghroth).png Ghroth (Action: Cost 2): Roll a die. If the result is less than or equal to the number of Areas containing Fungi, your enemies must Eliminate a number of Cultists equal to the die roll. They have 1 minute in which to decide how to distribute these Eliminations. If time runs out, you choose for them. If the die roll is greater than the number of Areas with Fungi, place any Faction's Acolyte anywhere on the map.
Spellbook - Black Goat.pngSpellbook - Black Goat (Necrophagy).png Necrophagy (Post-Battle): Move any or all Ghouls (who did not participate in the Battle) from any Area to the Battle Area, even if your Faction was not involved in the Battle. Each side involved in the Battle suffers an additional Pain result for each Ghoul moved in this way.

Spellbook - Black Goat.pngSpellbook - Black Goat (The Red Sign).png The Red Sign (Ongoing): Dark Young can Create and Control Gates. Each adds 1 to Shub-Niggurath's Combat and each provides 1 Power during the Gather Power Phase. They do not act as Cultists with respect to any other purpose.
Spellbook - Black Goat.pngSpellbook - Black Goat (The Thousand Young).png The Thousand Young (Ongoing): If Shub-Niggurath is in play, Ghouls, Fungi, and Dark Young each cost 1 less Power to Summon.

Units[edit | edit source]

Cultists
Image Unit Quantity Cost Combat Spellbooks
Acolyte (Classic) - Black Goat.png 100x100px

Acolyte (Alternate) - Black Goat.png Acolyte (Alternate) - Black Goat (Painted).png
Acolyte 6 1 *
Combat: 1 with Frenzy Spellbook.
Availability: [Classic] Cthulhu Wars – Core Game (x6), Acolyte Blister Pack {RPG-CG-A} (x2)
[Alternate] Alternate Faction Acolytes {CW-U12} (x6), Cultic Set 2 {EHP-5} (x6)
From his ancient tome he intones the words of power. Beware, sane world. The realm of madness awakens at his command.
The alternate sculpt units replace the classic sculpt Acolytes, and were originally developed for Evil High Priest.
Monsters
Image Unit Quantity Cost Combat Spellbooks
Ghoul.png 100x100px
Ghoul 2 1 0 Necrophagy
Cost: 0 with The Thousand Young Spellbook.
Availability: Cthulhu Wars – Core Game (x3), Ghoul Blister Pack {RPG-CG-R1} (x3)
Half human, half demon, the ghoul of Lovecraft’s imagination is no mere undead, but far worse.
Fungi From Yuggoth.png 100x100px
Fungi From Yuggoth 4 2 1 Ghroth
Cost: 1 with The Thousand Young Spellbook.
Availability: Cthulhu Wars – Core Game (x3), Fungi From Yuggoth Blister Pack {RPG-CG-R2} (x2)
A crustacean-like fungus being from the stars. The species visits earth for purposes undreamed-of.
Dark Young.png 100x100px
Dark Young 3 3 2 The Red Sign
Cost: 2 with The Thousand Young Spellbook.
Availability: Cthulhu Wars – Core Game (x2), Dark Young Blister Pack {RPG-CG-R3} (x1)
Its tentacles undulate in time to the wailing emanating from its many mouths. It has arrived!
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Shub-Niggurath.png Shub-Niggurath (Painted).png
Shub-Niggurath 1 8 *
How to Awaken Shub-Niggurath:
  1. You must have a Controlled Gate and at least 2 Cultists on the Map—they can be in any Area(s).
  2. Pay 8 Power.
  3. Remove your 2 Cultists, then place Shub-Niggurath at your Controlled Gate.
Combat: Equal to the sum of your Controlled Gates and in-play Cultists. If you have The Red Sign, add another +1 for each Dark Young you have in play.
Avatar (Action: Cost 1): Choose an Area and a Faction. Swap the location of Shub-Niggurath with that of a Monster or Cultist in the chosen Area. The owner of the chosen Faction chooses which Unit to relocate.
Availability: Cthulhu Wars – Core Game (x1), Shub-Niggurath Blister Pack {RPG-CG-R4} (x1)
Iä! Shub-Niggurath! The Black Goat of the Woods With a Thousand Young!

Expansion Units[edit | edit source]

Cultists
Image Unit Quantity Cost Combat Spellbooks
Acolyte (Handicap) - Black Goat.png Acolyte (Alternate) - Black Goat (Painted).png
Acolyte 1 1 0
Availability: CW Onslaught 3 Stretch Goal Box {CW-E20} (x1)
This unit is used as a Handicap Acolyte.
High Priest (Classic) - Black Goat.png 100x100px
100x100px 100x100px
High Priest 1 3 0
Unspeakable Oath (Ongoing): At the end of any player's Action (even if it is not your turn), Sacrifice your High Priest (return him to your Pool) and gain 2 Power. This may also be done during the Gather Power and Doom Phases.
Notes: The High Priest is a new type of Cultist, it is Recruited like an Acolyte. Each High Priest generates 1 Power during the Gather Power Phase, can Create and Control a Gate, and can be Captured. Each Faction has only a single High Priest available.
This unit may also be used as one of the Unique High Priests.
Availability: [Classic] High Priests {CW-U3} (x1), High Priest Blister Pack {RPG-U3-HP} (x2)
[Alternate] High Priests {CW-U3-O3} (x1), Cultic Set 2 {EHP-5} (x1), Cultic Set 3 {EHP-6} (x1)
He leads the rites of old. It is time to awaken the great old ones! Iä! Iä!
The alternate sculpt unit replaces the classic sculpt High Priest, and was originally developed for Evil High Priest.
Brain Cylinder Token - Black Goat.png

Brain Cylinder Figure - Black Goat.png 100x100px
Brain Cylinder 4 0 0
Availability: [Token] Yuggoth Map {CW-M3} (x4)
[Figure] Shining Trapezohedron {CW-E15} (x4), Shining Trapezohedron {CW-E15-O3} (x4), Shining Trapezohedron {CW-E15-O4} (x4), Brain Cylinder Blister Pack {RPG-E15-10} (x1)
This helpless human, reduced to a mere living brain by the surgical and mechanical skill of the aliens, can now only communicate through electronic devices. What wisdom or warning can he relate?
See Brain Cylinders for rules. The Brain Cylinder figures replace the Brain Cylinder Tokens.
Dark Demon - Black Goat.png Dark Demon - Black Goat (Painted).png
Dark Demon 1 1 0
How to Obtain the Dark Demon Loyalty Card: In the Doom Phase, when it is your turn to perform a Ritual of Annihilation, you may obtain this Loyalty Card and then place the Dark Demon matching your Faction's color anywhere on the Map. If you wish, you may also perform a Ritual of Annihilation. Each of the other Factions permanently loses an Acolyte from their Pools (or from the Map, if all are in play), gains 1 Elder Sign, and then adds to their Pools a Dark Demon of their Faction's color.
The Summons (Ongoing): Any Faction with a Dark Demon in its Pool cannot take any Action other than Recruiting the Dark Demon. (You can still choose to drop your Power to 0 and take no more Actions this Action Phase instead).
Metamorph (Ongoing): Dark Demons are a new type of Cultist and are treated as Cultists in every way, but they produce 0 Power during the Gather Power Phase. They are Recruited rather than Summoned, so a Controlled Gate is not needed to bring them into play. Dark Demons may Create and Control Gates, and they are worth 1 Power when Captured. They can be targeted by any Spellbooks or abilities that reference Cultists, but not Acolytes.
Availability: Masks of Nyarlathotep {CW-U10} (x1)

Other components[edit | edit source]

Other components
Image Component Quantity Notes
Faction Card - Black Goat.png
Faction Card 1

Availability: Cthulhu Wars – Core Game (x1)
Faction Token - Black Goat.png
Faction Token 1

Availability: Cthulhu Wars – Core Game (x1)
Power Marker - Black Goat.png 100x50px
Power Marker 1

Availability: Cthulhu Wars – Core Game (x1)
Doom Marker - Black Goat.png 100x50px
Doom Marker 1

Availability: Cthulhu Wars – Core Game (x1)
Custom Dice - Black Goat.png
Custom Dice 1 Used for Ghroth

Availability: Custom Dice Pack {CW-E14} (x1)
Gate - Black Goat.png 100x50px
Gate 1 Used for Colour Out of Space

Availability: Eldritch Gate Pack {CW-U9} (x1), Eldritch Gate Pack {CW-U9-O3} (x1)
Battle Dice - Black Goat.png
Battle Dice 20

Availability: Battle Dice - Black Goat {CW-U15} (x20), All 200 Battle Dice! {CW-U24} (x20), ALL 240 BATTLE DICE {CW-U??} (x20)
100x50px
Neutral Unit Identifier 6 (25mm)
3 (40mm)
3 (50mm)
1 (80mm)

Availability: Neutral Unit Identifier {CW-U26} (x13), Neutral Unit Identifier {CW-U26-O4} (x13)

Strategy[edit | edit source]

Faction strategy[edit | edit source]

Spellbook strategies[edit | edit source]

Recommended openers[edit | edit source]

Other notes[edit | edit source]

Story[edit | edit source]

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