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  • The Monsters: Dragons
  • CW

The Monsters: Dragons {TGW-3A} is an expansion released with The Gods War.

Components[]

Units[]

Dragons
Image Unit Quantity Cost Combat Gifts
Black Dragon File:Black Dragon (Painted).png
Black Dragon 1 N/A 4

Loyalty Card - Black Dragon

Setup: Place the Black Dragon on the Spike.
No units may be summoned into a Dragon's area.
Council Phase: At the end of each Council Phase (just before the Action Phase), the player with the lowest Power relocates the Black Dragon to the area of his choice anywhere on the map, where the Dragon must immediately battle its controller's selected empire. If players are tied for lowest power, the Black Dragon does nothing.
Terror (Post-Battle): Units routed by the Black Dragon remain in place. However, their controller loses 1 Power per "routed" unit, whether or not the Dragon survives. Kills are scored normally. The Black Dragon may destroy a building in the area if it is the only unit remaining after battle.
Reward - Black Dragon Killing Black Dragon: You must score 3+ kills against it, or 2 kills if your hero is present. The dragon is routed normally.
If the Spike shatters while the dragon is on it, it is also killed. In this case, no player takes the reward, and the player(s) with the least Power lose 1 Power.
Reward: *
Notes: We recommend no more than 1 dragon be used in a given game.
Availability: The Monsters: Dragons {TGW-3A} (x1)
Brown Dragon File:Brown Dragon (Painted).png
Brown Dragon 1 N/A 4

Loyalty Card - Brown Dragon

Setup: Place the Brown Dragon on the Spike.
No units may be summoned into a Dragon's area.
Council Phase: At the end of each Council Phase (just before the Action Phase), the last player in turn order may discard a rune to move the Brown Dragon to the area of his choice, where it immediately battles his selected empire. If that player cannot or does not wish to activate the dragon, the next player in reverse turn order gets a chance, and so forth. If no player is able or willing to discard a rune, the Brown Dragon does not activate during that Council Phase.
Rage (Post-Battle): Units routed by the Brown Dragon remain in place. However, the activating player earns 1 rune per "routed" unit, whether or not the Dragon survives. Kills are scored normally. The Brown Dragon may destroy a building in the area if it is the only unit remaining after battle. (If a player battles the Dragon during the Action Phase, no player takes any runes).
Reward - Brown Dragon Killing Brown Dragon: You must score 3+ kills against it, or 2 kills if your hero is present. The Dragon is routed normally.
If the Spike shatters while the Dragon is on it, it is also killed. In this case, no player takes the reward, and all players with one or more runes must discard one, gaining no effect.
Reward: *
Notes: We recommend no more than 1 dragon be used in a given game.
Availability: The Monsters: Dragons {TGW-3A} (x1)
Red Dragon File:Red Dragon (Painted).png
Red Dragon 1 N/A 4

Loyalty Card - Red Dragon

Setup: Place the Red Dragon on the Spike.
No units may be summoned into a Dragon's area.
Council Phase: At the end of each Council Phase (just before the Action Phase), the player with the fewest VP relocates the Red Dragon to any area, where it immediately battles its controller's selected empire. If players are tied for fewest VP, the Red Dragon does nothing.
Fate (Post-Battle): Units routed by the Red Dragon remain in place. However, their controller loses 1 VP per "routed" unit, whether or not the Dragon survives. Kills are scored normally. The Red Dragon may destroy a building in the area if it is the only unit remaining after battle.
Reward - Red Dragon Killing Red Dragon: You must score 3+ kills against it, or 2 kills if your hero is present.
If the Spike shatters while the Dragon is on it, it is killed. In this case, no player takes the reward and the player(s) with the fewest VP lose 1 VP.
Reward: *
Notes: We recommend no more than 1 dragon be used in a given game.
Availability: The Monsters: Dragons {TGW-3A} (x1)
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