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Azathoth {CW-F4} is a faction released with Onslaught One. It is a neutral faction, whose units and spellbooks may be recruited by any player.


Components[]

Faction[]

Spellbooks
Spellbook - AzathothSpellbook - Azathoth (Shriveling) Shriveling (Pre-Battle): Select an enemy Monster or Cultist in the Battle. That Unit is Eliminated, and the owner receives Power equal to the Unit's cost.
Spellbook - AzathothSpellbook - Azathoth (Stars Are Right) Stars Are Right (Ongoing): During the Doom Phase, if you turn in Elder Signs for Doom points, you also immediately receive Power equal to their face value.
Spellbook - AzathothSpellbook - Azathoth (Recriminations) Recriminations (Action: Cost 1): Remove any spellbook (including this one) from your Faction Card and replace it with another available spellbook.
Spellbook - AzathothSpellbook - Azathoth (The Mao Ceremony) The Mao Ceremony (Ongoing): At the end of Gather Power, after Power has been added (i.e., before Determine First Player), you may choose to sacrifice 1 or more of your own Cultists, adding 1 Power apiece to your total.

Spellbook - AzathothSpellbook - Azathoth (Umr at-Tawil) Umr at-Tawil (Ongoing): Gates now cost you 2 Power to Build.
Spellbook - AzathothSpellbook - Azathoth (Undimensioned) Undimensioned (Action: Cost 2): Rearrange your Units among their Areas as you see fit. You may completely empty an Area, but you may not move to any new Areas.

Units[]

Monsters
Image Unit Quantity Cost Combat Spellbooks
Dimensional Shambler File:Dimensional Shambler (Painted).png
Dimensional Shambler 3 2 2

Loyalty Card - Dimensional Shambler

How to Obtain the Dimensional Shambler Loyalty Card: Pay 2 Doom Points to obtain this Loyalty Card, plus place 1 Dimensional Shambler on your Faction Card
Walk Between Worlds (Ongoing): When summoned, place on your Faction Card. After any Action (by any player) place one or more Dimensional Shamblers from your Faction Card in any Area. Once placed, Dimensional Shamblers remain on the map (until Killed or otherwise eliminated).
Availability: Azathoth {CW-F4} (x3), Dimensional Shambler Blister Pack {RPG-F4-N1} (x2)
Not from the realms we know, but between them. The Dimensional Shambler is an otherplanar predator who can strike anywhere, any time.
Star Vampire File:Star Vampire (Painted).png
Star Vampire 3 2 1

Loyalty Card - Star Vampire

How to Obtain the Star Vampire Loyalty Card: Pay 2 Doom to obtain this Loyalty Card, plus place 1 Star Vampire at your controlled Gate.
Vampirism (Battle): Roll the Star Vampire's combat dice separately. Each Pain they roll drains 1 Power from the enemy Faction. Each Kill they roll drains 1 Doom point from the enemy Faction. The drained point(s) are transferred to you immediately. If the enemy Faction lacks Power or Doom points, you get nothing. The Pains and Kills rolled still count towards your Combat Results.
Availability: Azathoth {CW-F4} (x3), Star Vampire Blister Pack {RPG-F4-N2} (x1)
Tittering as it floats down from the lightless reaches of space, the star vampire lusts for your bodily fluids.
Elder Thing File:Elder Thing (Painted).png
Elder Thing (Glow)
Elder Thing 3 2 2

Loyalty Card - Elder Thing

How to Obtain the Elder Thing Loyalty Card: Pay 2 Doom Points to obtain this Loyalty Card, plus place 1 Elder Thing at your controlled Gate.
Mind Control (Ongoing): If an Elder Thing shares an Area with an enemy Great Old One, the latter may not use its Special Ability.
Availability: Azathoth {CW-F4} (x3), Elder Thing Blister Pack {RPG-F4-N3} (x1), Glow in the Dark Elder Thing Blister Pack {RPG-F4-N3-GLOW} (x1)
It comes from an alien world, tougher, stronger, wiser, and more advanced than we. The Elder Thing is not only a deadly monster, but a scientist.
Servitor of the Outer Gods File:Servitor of the Outer Gods (Painted).png
Servitor of the Outer Gods 3 1 −1

Loyalty Card - Servitor of the Outer Gods

How to Obtain the Servitor of the Outer Gods Loyalty Card: Pay 2 Doom Points to take this Loyalty Card.
When you get this Loyalty Card, do NOT keep it. Instead, hand it to another Player. Do not place a Servitor.
Adulation (Ongoing): The owner of this Loyalty Card may not Summon any Monsters except Servitors if any Servitors are still in his pool.
Availability: Azathoth {CW-F4} (x3), Servitor of the Outer Gods Blister Pack {RPG-F4-N4} (x1)
No Great Old One is complete without this minion's accompaniment and support.
Great Old Ones
Image Unit Quantity Cost Combat Spellbooks
Azathoth File:Azathoth (Painted).png
Azathoth 1 0 *

Loyalty Card - Azathoth

How to Awaken Azathoth:
  1. You must have 8+ Power and your Great Old One at your Controlled Gate.
  2. Roll 1 die and add 2 to the total, then lose that much Power (i.e., 3-8).
  3. All enemy players choose and simultaneously reveal a die face. Each receives Power equal to the reveal (i.e., 1-6). The players(s) with the lowest score loses 2 Doom points. Total the dice, and place the Azathoth glyph on that spot on the Doom track. Place Azathoth at your Controlled Gate.
Combat: Equals the position of the Azathoth glyph on the Doom track.
Daemon Sultan (Ongoing): If Azathoth is chosen to receive a Kill, roll 1d6. Lower the Azathoth marker by the result. If the marker reaches 0, Azathoth is Killed.
Spellbook - Azathoth (GOO)Spellbook - Azathoth (Nuclear Chaos) Spellbook Requirement: All players have at least one Great Old One in play
Nuclear Chaos (Action: Cost 0): Each player rolls 1d6. The player(s) with the highest roll gains that much Power. The player(s) with the lowest roll gains that many Elder Signs. You (only) may choose to add or subtract 1 to your die roll after seeing the results. Flip this Spellbook face down (it cannot be used again this Phase). Flip it face up again during Gather Power.
Availability: Azathoth {CW-F4} (x1), Azathoth Blister Pack {RPG-F4-N5} (x1)
The Blind Idiot God. Stars explode and are born at its whim, as it whirls at the center of creation. Is it, in fact, the Big Bang given grim reality?

Other components[]

Other components
Image Component Quantity Notes
Azathoth Glyph Token
Azathoth Glyph Token 1
Availability: Azathoth {CW-F4} (x1), Daemon Sultan {CW-F7} (x1)
Custom Dice - Azathoth
Custom Dice 1 Used for Azathoth and Avatar Synthesis Awakenings
Availability: Custom Dice Pack {CW-E14} (x1), Daemon Sultan {CW-F7} (x1)
Battle Dice - Azathoth
Battle Dice 20
Availability: Battle Dice - Silver {CW-U23} (x20), All 200 Battle Dice! {CW-U24} (x20), ALL 240 BATTLE DICE {CW-U24-O4} (x20)

Strategy[]

Faction strategy[]

  • Dimensional Shambler: Dimensional Shamblers are primarily useful as instant muscle and meatshields. Any faction can use them to interrupt Unlimited Battle, as they can be placed between an enemy moving into an area and their declaration of combat, but they can also be used to back up factions whose playstyle requires them to place their expensive Great Old One into harm's way without a battalion to back them up, including Black Goat with Avatar, Great Cthulhu with Dreams, or Yellow Sign with He Who is Not to be Named. They can also be used for factions whose playstyle stretches them thin across the map, such Yellow Sign with its Desecration Markers.
  • Star Vampire: Star Vampires are especially potent when used in concert with Opener of the Way's Channel Power.
  • Elder Thing: Elder Things are great at crippling enemy GOOs. They can be used to nullify the enemy's main methods of Doom and Elder Sign acquisition, such as Crawling Chaos's The Harbinger, Opener of the Way's The Key and the Gate, or Yellow Sign's Desecrate. They can also be used to handicap offensive GOO abilities, such as Great Cthulhu's Devour, Yellow Sign's Vengeance, or Tcho-Tcho's Hell's Banquet, or to remove protection, such as Windwalker's Eternal and Ferox.
  • Servitor of the Outer Gods: Servitors of the Outer Gods are primarily a handicap for the chosen enemy. They are less effective against factions like Yellow Sign, Sleeper, or Windwalker, who have ways to get their Monsters on the board outside of Summon actions.
  • Azathoth: Azathoth is an amazing wildcard. Depending on how much your opponents' greed outweighs their caution, his combat could be anywhere from 2 to 36. Nuclear Chaos only increases the chaos by adding gambling to the equation.

Spellbook strategies[]

  • Shriveling: This spellbook can be used to snipe your opponent's toughest units. It's not often worthwhile unless that unit is being used as a solitary meat shield for a high-value target, or provides some sort of secondary effect beyond its presence—for example, units like Formless Spawn or Dark Young that increase the combat roll of other units in addition to their own. This tactic can be risky unless used to deal a significant blow to the opponent, as freeing up the Power invested in that unit can often benefit them.
  • Recriminations: This spellbook is used to replace single-use Spellbooks such as Dragon Ascending or Dragon Descending once they have been used—note that these spellbooks remained flipped even if chosen to be re-earned. It can also be used to combo with Tcho-Tcho's Hierophants, freeing up one of the used Spellbook slots to be re-earned, granting another free High Priest.
  • Stars Are Right: This spellbook is useful for any faction that focuses on obtaining Elder Signs, such as Black Goat or Yellow Sign. It's best saved for the final rounds, as it reveals exactly how much of a threat you are to your opponents.
  • The Mao Ceremony: This spellbook is most useful with factions that have ways to recruit Cultists cheaply; with other factions, it is mostly a tool to reposition Acolytes when moving them would be inefficient. Black Goat can use it to refund Acolytes for Power to use for up to three Ghroth actions, so that even if Ghroth fails it will recover half of the Acolytes. Similarly, Windwalker can cash in its Cultists for Power and then return them to the board via Cannibalism. The most efficient combo for this spellbook would be Mother Hydra's The Zygote, which allows the player to place all of the Acolytes in its Pool for only 1 Power, resulting in a max profit of 5 Power.
  • Umr at-Tawil: This spellbook is useful for factions like Yellow Sign or Black Goat that have Monsters of cost 2 or less, as the cost reduction means that the player can afford to both build two Gates and summon 2 Monsters in the first round. It is vital for Opener of the Way, whose "12 Gates exist on the map" Spellbook Requirement is often daunting.
  • Undimensioned: This spellbook is vital for regrouping or transporting armies on the cheap, and is most useful with factions that have some way to sneak a unit deep into enemy territory—Black Goat's Avatar and Necrophagy, Great Cthulhu's Dreams, Opener of the Way's They Break Through, or even a Flying Polyp with Flight and Invisibility to keep itself safe. Great Cthulhu can also use it to regroup its forces for a Submerge, while Yellow Sign can use it to deposit Acolytes at each Desecration Marker held by a Byakhee, freeing them up to be used for Battle via Shriek of the Byakhee. The most universal combo for this spellbook is by using Dimensional Shamblers once you have unlocked Unlimited Battle—the Shamblers can be placed as an outpost, then the rest of the army can be cheaply brought in for a massive assault.

Other notes[]

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Story[]

Epilogue

"Everything you've been told about the nature of the universe is a lie. There was never any intent behind the formation of the constellations, nor placing Earth among them. Neither are the cold physics of the Big Bang Theory accurate. The truth is somewhere between, yet having little to do with either.
When well-meaning physicists begin talking about cycles of expansion and contraction, they draw near the truth. Theologists have a nugget of understanding when they discuss an all-knowing, all-caring 'god' (or 'gods') responsible for the formation of matter. But both are yet off the mark.
At the center of the universe is indeed a consciousness; an impossibly vast, monstrously cruel force that at once creates, and yet does not understand creation. It sloughs off galaxies to fend for themselves. It shudders, and suns dim. When it dreams, worlds die in holocausts of madness and terror.
It is the center of all things, it is the creator and destroyer of reality. It is Azathoth.
Madmen and sorcerers call out its name in reverential fear. They reach out to the Blind Idiot God, hoping for secrets of power, immortality, wealth. What they receive is petulance, rage, and nightmares made real. They listen to the piping of the cavorting demons, hoping to hear a whisper of Azathoth's truth, and come away mind-blasted shells.
Still, Azathoth plays on. Unknowingly it creates universes, and moments later destroys them. Moments of its unquenchable insanity have no corresponding measure in our own time. Then there's the real secret. The universe we inhabit, the reality we think we know... it's not even the first one. Countless times has it been created and resorbed by Azathoth. Countless times have beings warred, battled, loved, died. Has it been the same universe, created and destroyed over and over? Have you lived this same life a million times?
Made the same mistakes throughout eternity?
No one knows. Except Azathoth, who cares not."
—Ben Monroe

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