Talk:Great Cthulhu/@comment-26956477-20150906130846/@comment-68.203.27.132-20150907152519

Black Goat can summon a Cheap Ghoul at their 2nd Gate, if it's adjacent to Cthulhu, and have enough power to move it and a Cultist in to Capture. They can also grab Red Sign the first turn by sacking 2 Cultists, then summon a Dark Young, and move it somewhere as if to build a gate (4 Power). By this time Cthulhu will have built his 3rd gate, and be helpless to stop that Dark Young moving yet another space onto one of his gates, Capturing the Cultist (if he doesn't Devolve), and then recruit 2 more Cultists.

If Yellow Sign awakens the King in Yellow in the Atlantic, it's almost certain that he'll be adjacent to one of Cthulhu's 2 new gates, and it's a simple matter for him to move in with his Cultist and take control, setting himself up for a 2nd turn Hastur while also hamstringing Cthulhu.

I've even seen games where Cthulhu loses both of his new gates, leaving him at 4 Cultists, 1 Deep One, and 1 Gate entering the 2nd turn.