The Ancients

(note: faction work in progress. Will update as more information becomes available)

Faction Ability
Dematerialization: Each Doom phase, select one area in which you have units. Move any or all of those units to one other selected area, anywhere on the map.

Construct Cathedral: When you perform the Create Gate Action, you may construct either a Cathedral OR a Gate. As with Gates, you must have a Cultist in the selected Area. A Cathedral can be placed in the same Area as a Gate, following these restrictions:
 *  Only one Cathedral can be placed in Areas containing: (Circular)
 *  Only one Cathedral can be placed in Areas containing: (Chevron)
 *  Only one Cathedral can be placed in Areas containing: (Vertical Slashes)
 * Only one Cathedral can be placed in Areas that do not contain any of these: (Circular), (Chevron), (Vertical Slashes)

Unlike a Gate, you do not “Control” a Cathedral. It simply belongs to you always, even if you have no Units in an Area. It is not a Unit, and does not participate in any Battles. Cathedrals cost 1 power to build, if not in an area adjacent to another cathedral. Otherwise, they cost 3 power to build.

Setup
8 Power, 6 Acolytes, and a Controlled Gate in an Empty Area containing no other Glyph or game symbol (you may still place in an Area containing one of Yellow Sign’s three Spellbook Glyphs, if desired).

Cultist
Acolyte: Count 6, Cost 1, Combat 0 (Cost is 0 with Thousand Young Spellbook)

Monster
Un-men: Count 3, Cost ?, Combat 0 (Cost is 0 with Festival Spellbook)

Reanimated: Count 3, Cost ?, Combat 2 (Cost is 1 with Mindless Spellbook)

Terror
Yothans: Count 3, Cost ?, Combat 7 (Cost is 3 with Extinction Spellbook)

Spellbook Requirements

 * Build a Cathedral in an Area marked with the Glyph (Circular)?
 * Build a Cathedral in an Area marked with the Glyph (Chevron)?
 * Build a Cathedral in an Area marked with the Glyph (Vertical Slashes)?
 * Build a Cathedral in an Area which do not contain any of these:  (Circular), (Chevron), (Vertical Slashes)?

Spellbooks

 * Festival (Ongoing) Un-men now cost 0 to summon. When you summon an Un-man is summoned, choose an enemy to gain 1 power.
 * Brainless (Ongoing) Reanimated now cost 1 to summon. They can no longer Move, Battle, or Capture unless non-Reanimated unit of yours is in the area
 * Extinction (Ongoing) Yothans now cost 3 to summon. When killed, Yothans go back into the box, and can not be re-summoned for the remainder of the game.
 * Worship Services (Ongoing) During the Gather Power phase, you earn 1 Power for each Cathedral that shares an area with an enemy Gate. That enemy also gains 1 Power.
 * Consecration (Ongoing) When you perform a Ritual of Annihilation,  if 1-3 Cathedrals are in play, recieve 1 Elder Sign. If all 4 Cathedrals are in play, recieve 2 Elder Signs.
 * Unholy Ground (Post-Battle) If a Cathedral is the battle area, remove ANY of your Cathedrals. Choose an enemy Great Old One involved in the battle. That Great Old One is eliminated.