Storm Empire

Chaos Empire is one of the four empires from Glorantha: The Gods War board game expansion. It focuses on strong gods and being difficult to remove.

Components
===EmpireUnits


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General Tips
Weaken Enemies - As the game progresses, your gifts and abilities will sap your foes' strength. You make the game harder for them in many little ways. I Fought, We Won helps you and weakens your enemies. Blood Sacrifice is both frightening and annoying, and custom made for the Lady of Disease. Oblivion slowly erodes enemy empires. Your poison accumulates over time.

First Gift - Hall of Chaos' gift are earned through other players' actions. Several of your gifts are best when taken early, so you must choose carefully between them in the early game. Imbed's extra Power and defense is best when taken early- its advantage is not so much one of Powere as it is of defense. Oblivion is far better in the early game - later on, players may opt to lose units. Of course, I Fought, We Won is always an option. Your first gift will determine your strategy for several turns.

Growth - While it may be tempting to hold off on Broos until you can have Irruption, this is a sucker bet - just one or two Boos early on can clear out enemy Shrines and weaken your foes. You do not need to defend Chaos Nests, as they are cheap; just place new ones if necessary, replacing them when they are lost. Remember that your enemies have 10 buildings to your 6, so you must prune back your foes' growth or fall behind in VP.

Building in Hell - You are at your greatest strength in the mid-to-late game, and can inflict terrifying losses. You can invade with greater gods, threatening with Oblivion to devour an enemy's precious building or unit. The Chaos Rift starts producing for you (and hurting your enemies) by the 2nd or 3rd turn. At this time, one Irruption can really roil the waters. Careful placement of greater gods maximizes Blood Sacrifice.

Power up the Mad God - In the mid- to late-game, use a well-timed Unholy Trio to empty an area and send the Mad God over the top. Make sure the Mad God has a force of Broos to soak up hits while you clear areas out.

Gift Strategies

 * Blood Sacrifice
 * Take this gift early, and use it! Lady of Disease should always be at an opponent's building. Double-team with Oblivion.
 * Catastrophe
 * A no-brainer. Literally.
 * I Fought, We Won
 * If you need Power, this will help. This is often a reflexive first choice for Chaos. Before you take it, consider if Oblivion or Imbed might be better.
 * Imbed
 * An Imbedded Nest is amazingly hard to dig out, and the extra power adds up.
 * Oblivion
 * The virtue of this gift is not so much that you remove enemy units; rather, the fear that you might do so paralyzes enemies.




 * Unholy Trio
 * At its best when two opponents battle. Jump starts the Mad God.

Story

 * Epilogue

"The thing surged over the hill like a tide of frantic insects. Fumes rose from them, and the stink choked our warriors. The Broos were insensate; easy enough to kill because they sought only blood for the Goddess and cared naught for their own deaths, and they kept coming. Even mortally wounded, they slaughtered us. Their deities were the same - an enormous, cosmic being stumbled in a clumsy charge into our lines, spreading death not only to our army, but smashing its own troops beneath its hooves."

— Sandy Petersen