Moon Empire

Moon Empire is one of the four expansion empires from Glorantha: The Gods War Empires board game expansion. It focusses on...

Units

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Buildings

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General Tips
Free the Sun God - Your most important early concern is getting Sun God out of Hell. Fortunately, you have no fewer than three different bribes to offer the other players - two Heroquest requirements which directly benefit them, plus a Rune reward if they free you. If your chosen ally betrays you, use Noblesse Oblige to replay those requirements. You can use Call to Justice to coerce obedience.

Diplomacy & Combat - Your empire is about coordination, forethought, diplomacy, and aristocracy. You have both carrots and sticks with which to reward or punish unruly enemy empires. Your buildings are particularly difficult to destroy, and Shanesse with a few supporting Archers can create an almost insurmountable obstacle for your enemies. Unfortunately, your attacks are not as powerful as those of your opponents, but with a little planning you can use Dawn to pull off an unstoppable surprise conquest!

Path to Victory - Remember that every time you use Sunspear against an enemy it not only kills one of their units but also places one of your own. Use Dawn to set up your network of defenders and then start laying your buildings down. Your path to victory is simple - keep as many buildings in play as possible and boost your weakest rivals with your Great Decrees. to aid them in pulling your stronger enemies down.

Gift Strategies

 * Arrogance
 * Excellent both for defense and attack - with Arrogance, your Emperor is one of the best combat units in the game.
 * Call to Justice
 * Can be used to force other players' compliance, to move your own units, or to inconvenience others' battle plans.
 * If Sun God is in Hell, pull key enemies to you on every single turn. Even Darkness is discomfited by needing to drag a Shade or The Mistress out of Hell. Again.
 * Noblesse Oblige
 * Unless you are very short on Power, use this every turn. For 2 Power you earn a Rune and influence other players. If you can, make them vie for your favor.
 * Shanasse
 * A great station for your Archers is Sky Dome, where they can blanket much of the world with their arrows.
 * Solar Energy
 * A never-ending font of joy once Sun God exits Hell, and it more than offsets the cost of Noblesse Oblige.




 * Sunspear
 * Never summon Phoenixes; always place them via Sunspear.
 * This gift is just as much about breaking up an enemy's attack as it is about preparing your own.

Story

 * Epilogue

"Slowly, the Dead God lifted his face. A ghost stepped forward and shouted, "Has one come at last to free the Lord of All?" Our champion lifted up the Keys of Hell and walked toward the great stone lock. As the doors began to shift, the entire hall suddenly blazed with light. The Dead God was catching fire, literally. The air was filled with glowing birds and showers of joyous arrows, and a hymn rose to the Dawn - the first Dawn."

— Sandy Petersen