Talk:Great Cthulhu/@comment-68.203.27.132-20150905220103/@comment-70.103.52.70-20150909002431

I didn't say safely. I say "fairly safely" - safer than any other faction is what I meant. You can open two gates and semi-defend them with Devolve. If another faction goes for a three gate opening, all other things equal, most players will not try to take Cthulhu's gate because 1. they won't actually capture his cultist due to Devolve (giving one less power than the other players gate would) and 2. He has so much early game power that you can easily use it to leverage into the other players leaving you alone.