Talk:The Risen One

The Risen One Code Name: Ophuzi Identified as Cham Roberts shield: 5 nuke: see below Reality: When the Risen One attacks, roll 1d10. All heroes with health exactly equal to the result are killed. Example: if the Risen One rolls a 6, any hero with 6 health dies, regardless of toughness. Madness: A hero's attack die which rolls exactly equal to the Risen One's toughness (5) inflicts 1 damage. No other die roll has any effect. Menace: All minions accompanying the Risen One are removed. Increase the Risen One's health by the total Circles removed. Example: if 2 larvae (0 Circle) 3 First Circle, 1 Second Circle, and 1 Fourth Circle minions are removed, increase the Risen One's health by 9. Reward: When a hero retreats, they gain 1 luck for every 10 health the Risen One has (round any fraction up).

B/2/3/4/5 0/9/12/15/18 crowns: ?

The Risen One skull*** Attack 6 If 2{emptyzap}{emptyzap} are rolled in this combat (by anyone) the Arch Enemy immediately wins empty zap or full zap Choose: Either Harbinger Cthulhu gains 1 health or inflicts 2 damage Armor 5 1H: 10 2H: 20 3H: 30 Whenever 2{fullzap}{fullzap} are rolled, one Doom is spawned at the Demon Lord. ''There are sacraments of evil as well as of good about us, and we live and move to my belief in an unknown world, a place where there are caves and shadows and dwellers in twilight. It is possible that man may sometimes return on the track of evolution, and it is my belief that an awful lore is not yet dead.''

The Risen One missile: 1d6 rook: n/a 2 yellow hexagons If any player has fewer than 2 VP, discard this card and draw another. Otherwise, place the Risen One in any System. It can overlap into adjacent systems. Reality (Ongoing): The Risen One exists in all Systems its base overlaps. No Civ can Attack in a System where the Risen One is present. Madness (Key Action: Cost Zero): Any player can perform the Key Action: Madness. Move the Risen One to an adjacent System, then it Attacks (player selects Defender). This counts towards the player's Battle track. It ignores damage but is destroyed if the Defender's total Attack value is lower than its own. green question mark on back