Brain Cylinder

Brain Cylinders are a new type of Cultist and are treated as Cultists in every way, but they cannot be Recruited normally, nor can they be placed on the Map due to special abilities that place Units.

They cannot use the Move action, but they may perform any other game Action in addition to all Cutlist functions—i.e., they earn Power during the Gather Power Phase, Create, Control, and Abandon Gates, and permit the Recruitment of Cultists in their Areas. To Move a Brain Cylinder, one of your other Units must move with them. Your Brain Cylinders accompany your other Unit(s) for free in a Move Action, and a single Unit can carry multiple Cylinders. You can also bring Brain Cylinders along using a movement-like ability, as long as that ability allows you to bring other, non-specific Units along

They can be targeted by any Spellbooks or abilities that reference Cultists, but not Acolytes.

Brain Cylinders cannot be assigned Pain results in Battle, are also immune to Pain-like retreats, and do not prevent Units from being Pained into their Areas in a Battle.

Capturing a Brain Cylinder is like Capturing any other Cultist, and follows the same rules. However, when a Cylinder is Captured, you may choose instead to "Convert" it into a Cylinder of your own Faction's Color, leaving it on the Map.