Ramsey Campbell Horrors 2

Daoloth
How to Awaken Daoloth (Cost 6):

1) Your controlled Gate is in an Area with your Great Old One.

2) Pay 6 Power, and place Daoloth in the Area containing the Gate.

Combat: 0

Cosmic Unity (Pre-Battle): In a Battle involving Daoloth, choose one enemy Great Old One. It rolls no Combat dice (it still gets its Battle Ability, if any).

Spellbook Requirement
A Great Old One is Killed (anywhere on the map).

Spellbook
Interdimensional (Ongoing)

When Daoloth enters an Area without a Gate, immediately place a Gate there.

Strategies
Cthulhu: It will be easier to trigger Daoloth's spellbook requirement, as you can recklessly attack with Cthulhu until he dies to trigger the spellbook and reawaken him for elder signs.

Opener of the Way: It will be easier to achieve its spellbook requirements with the needed plethora of gates on the board, as Daoloth will be placing gates wherever he moves.

Y'Golonac
How to Awaken Y'Golonac (Cost 2):

1) Your controlled Gate is in an Area with your Great Old One.

2) Pay 2 Power, and place Y'Golonac in the Area containing the Gate.

Combat: 1

Orifices (Post-Battle): If Y'Golonac is Killed in Battle, select a surviving enemy Terror, Monster, or Cultist. Replace it with Y'Golonac, then give Y'Golonac's Loyalty Card to that player. If no enemies survived, Y'Golonac dies normally (placing this Loyalty Card in the general Pool). This ability is not optional.

Spellbook Requirement
You have just received Y'Golonac as a result of his Orifices ability.

Spellbook
The Revelations (Doom Phase)

Every player except you gets 1 Elder Sign. This is not optional.