Hound of Tindalos

Terrors
Terrors are Summoned like Monsters, with a Summon Terror Action, requiring a Controlled Gate. They are equal to Monsters in their ability to Capture Cultists. That is, Monsters can protect Cultists against Terrors (and vice-versa), and Great Old Ones can still Capture a Cultist protected by a Terror. However, being a separate Unit type, they are not vulnerable to abilities which specifically target Monsters. You may purchase a Terror's Loyalty Card during the Doom Phase.

You may purchase only one Loyalty Card per Doom Phase, so you may not gain a Neutral Monster in the same Doom Phase as a Terror.

When it is your turn to perform a Ritual of Annihilation, simply sacrifice 2 Doom Points and 2 Power. You may still perform a Ritual if you wish. When you spend the Power and Doom, choose a Terror Loyalty Card and place it by your Faction Card, placing the figure on the Map as instructed.

Once you earn a Terror Loyalty Card, you keep it for the rest of the game. From then on, only you may Summon and Control that Terror.

Hound of Tindalos (1)
Pay 2 Doom and 2 Power to obtain this Loyalty Card, then place the Hound of Tindalos at any Gate (even one you don't Control).

Cost: 4

Combat: 4

Chronophage: (Ongoing)

The Hound cannot perform the Move Action by itself. The Hounde Moves for free whenever you Move any other Unit. In doing so, the Hound teleports directly from an Area with a Gate to another Area with a Gate - neither of which need to be Controlled by you (or anyone).

Angles of Time: (Ongoing)

The Hound cannot be assigned a Kill in Battle. However, if a Hound is ever in an Area without a Gate (due to being Pained to such an Area, or the Gate itself being destroyed or moved, etc.), it is Eliminated. It can also be Eliminated if it cannot be Pained due to Enemy presence in adjacent Areas (per normal Pain rules).